Wrong. Australia NDS (and other Nintendo systems) games are Europe/UK ones by default. Only certain games match USA games or are specific AUS localizations. For the pokemon franchise, all ENG versions (USA/EUR-UK/AUS) share the xxxE USA serial, but sometimes certain higher revisions are...
Hi, I have a few questions about CrystalTile2 and I hope that any of the more experienced users here can help me. I'm using .exe file dated 2009-05-08 (2009.03.10 build 10), SHA-1 6570181fc3a7b62f9d14315d425aeae259d0efb0
- CT allows to use *Unicode* tables to deal with 2-byte char encodings...
Just wanted to note that DeSmuME 0.9.5 now allows GBA->NDS pokemon migration.
The migration process fails at the end (”Save failed” message is displayed when both GBA and NDS save files are being updated) because the emu doesn’t allow/support writting to the GBA save file yet (required to...
I've figured out how to make the migration option to appear when using DeSmuME (current v0.9.4). As you probably know this emulator supports GBA-NDS linkage since some builds ago. However it was not working for Pokemon D/P/Pt so far. Migration is still NOT possible though (save corruption...
Hi cory1492.
I'm following this thread and your progress. So far you're offering:
1 A DS ROM patch to allow migration from several GBA flashcarts. This also allows to unlock NDS pokemon which require an inserted GBA cart in order to appear (dongle method).
2 AR codes which do the same when...
Just to clarify the max dictionary size limitation under Win 32-bit OS, from the 7-Zip FAQ page:
Why can't 7-Zip use big dictionary in 32-bit Windows?
32-bit Windows allocates only 2 GB of virtual space per one application. Also that block of 2 GB can be fragmented (for example, by some DLL...
Play as a melee character (barbarian) and you will be able to enjoy and finish the game. After that you will be more experienced to try runs with a different character.
Stay away from green dragons unless you have poison resistance/heaps of health and your god is very pleased with your actions.
It's just a stupid way to say that extra work was required to recover the save.
Your save was quite easier to fix. It was missing the data in the second save slot so I've just duplicated the first slot into the second one. Then added the "ZPH save terminator". It is a fixed 32 bytes string...
The new DS-X save was corrupted too, so a bit of "magic" has been required to recover it. Check your PMs.
This is not the first and sadly it won't be the last example of save files being corrupted by the shitty DS-X EEPROM design and its stupid save compression feature.
Your original DS-X save is corrupted. It is only 211 kbytes in size after manually uncompressing it. It should be 512 kbytes under firmware 1.1.2+. It also contains traces of DS-X firmware instructions.
If you still can play Zelda on DS-X, it is due to functional Zelda save data being present...
Upload somewhere your original (before any conversion) DS-X Zelda save and I will look at it. If the firmware on your DS-X was anything below 1.1.2, then you are probably out of luck.
leo @'d me in a thread about his last dream, stating he was passionately making out with a guy he used to know and then woke up while reaching for his crotch, and said that i would "know who 'tf' it is"
and of course i know, it's luke