Review cover Dragon's Dogma 2 (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 21, 2024
  • Release Date (EU): March 21, 2024
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: JRPG, action-adventure
  • Also For: PlayStation 5, Xbox Series X|S

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Capcom’s latest JRPG, Dragon’s Dogma 2, takes you on a mediaeval fantasy adventure as The Chosen One. Should you take on this quest?

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“Arisen” is the title given to the individual marked by the Dragon to face itself in combat; and in Dragon’s Dogma 2, you are bestowed this title. As the chosen one, you have to fulfil this world’s dogma: defeat the Dragon to save the people from its menace and claim your rightful throne. However, your quest will not be a simple one as there seems to be several geopolitical forces at play that are preventing your fateful encounter and rightful claim. Do you have what it takes to quell the politicking, conquer the Dragon and live up to being the Arisen? 

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Dragon’s Dogma 2: more soft-reboot than sequel?

Those who played the first Dragon’s Dogma from 2012 will find similarities in the premise of the sequel. The introductory segment is very much similar in both cases; and they very much are, except that Dragon’s Dogma 2 takes place in a parallel world to the first instalment. To me, this makes the sequel feel more like a soft-reboot rather than a sequel, with more polished mechanics and presenation than radical changes; even the title screen displays “Dragon’s Dogma”, rather than “Dragon’s Dogma 2”. 

While this distinction has not been clarified by Capcom, it does make the game more welcoming to newcomers. Veterans will find recognisable elements of the universe while newcomers will be able to discover and learn them without having to play the first game. 

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Despite bearing similarities in setting to the first entry of this franchise, Dragon’s Dogma 2 packs its own additions. Most prominently, there are two main sprawling regions in this parallel universe: the human kingdom of Vermund and the beastren nation of Battahl. These teem with life and activity that vary in appearance, culture and even threat. As an open world game, the huge map is available for you to explore at your leisure, enabling you to immerse in this mediaeval fantasy world where anthropomorphic inhabitants live alongside mythical creatures. Developed on RE Engine, the varied landscapes and diverse characters are richly detailed, making for a vibrant visual experience. 

The world also feels lived-in with NPCs going about their own tasks in towns as well as the over world; some of whom will start a conversation and even offer unique side quests. This execution breathes life to the game which, together with the professional voice acting (in some form of Old English), really packs an immersive presentation.

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While the overarching, “Chosen One” plot might sound generic, the subtle political machinations and original side quests of NPCs with their own unique stories, kept me hooked to the game. It helps that the side quests are engaging, with their own storylines, as some even intertwine with the main plot while completing others reward you with valuable items.

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Taking up the mantle of the Arisen

Being a AAA open world action-RPG title, Dragon’s Dogma 2 bears the titular features of such a game. You are free to explore its universe’s open world, visit towns and tackle quests and side quests in any order. Based on your character’s chosen Vocation class, you have a set of skills and abilities that you can use in real-time combat with your party of up to 3 other Pawns. You can equip your party members with upgradeable weapons and armour, as well as use a range of consumables. So far, these check the boxes of the AAA title gameplay; and Dragon’s Dogma 2 does not disappoint with the fluid and satisfying gameplay.

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Dragon’s Dogma 2’s unique feature is the Pawn mechanic. As the Arisen, you will have a following of Pawns, or NPCs, who will request to join your party as you work towards your quest to confront the Dragon. Among the three other members is your main Pawn who will always accompany you, while the other two Pawns can be recruited from other players online or in-game and swapped based on your preference. 

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Each Pawn has a different Vocation that can complement your party’s skills, and this adds a layer of strategy to combat. For example, you might have chosen the Fighter class for your own character and the Archer class for your main Pawn. But having a Mage to heal your party would be handy during intense combat sessions, so you’ll want to recruit a Pawn with such a vocation. During combat, you can further issue basic commands to your Pawns. This will guide their combat approach, whether it’s to take matters in their own hands or assist you.

This adds some diversity to how combats unfold. With the option to recruit other Pawns with different abilities, you can test the most appropriate configuration based on your playstyle and needs. On top of the Pawns’ assistance, combats are typically fast-paced and dynamic. You’ll have your own arsenal at your disposal, as well as throwable/grabbable environmental elements, including enemies. Such a feature allows you to improvise in the heat of the moment, enabling more freedom of playstyles.

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Pawns also provide assistance outside of combat. You can issue orders while out exploring and some will even indicate potential points of interest that you might otherwise miss. Some Pawns can have special abilities to assist you in your adventure. Some can guide you to your next destination based on the quest you are following, while others can translate foreign languages for you. 

During exploration, Pawns will also strike conversations; and it is a commendable attempt at making the travelling experience less dull. However, some talking points, as well as whole conversations, are reused and these are noticeable over the 30h+ length of the game. That said, the unique Pawn mechanic really makes for an immersive experience and is a highlight of Dragon’s Dogma 2. 

An immersive JRPG tainted by unnecessary microtransactions

Despite the generic-sounding overarching narrative and some repetitive Pawn conversations, Dragon’s Dogma 2 stands out as an immersive JRPG. The side quests are gripping, bringing the NPCs and universe to life. The unique Pawn mechanic makes for interesting combat strategies; while combat itself is dynamic and engaging. All of this is gorgeously depicted in the RE Engine-rendered visuals in an open world fashion that adds to the overall immersiveness of the title. Having played it post-launch, the game performs well on PC, with no discernible issues.

However, the presentation is tainted by the inclusion of microtransactions, which weren’t made totally clear prior to launch in the first place. This has understandably caused controversy since the game’s release. While the majority of the microtransaction elements are unnecessary, involving items that are easily found in the game, some rarer items could entice purchases and feel like a low-effort cash-grab move. Overall though, the microtransactions seem unnecessary, and likely stem from the publisher for financial reasons, rather than from the developers. 

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You’d be justified to be put off by the inclusion of microtransactions in a full-priced, AAA game; especially when these weren’t exactly made clear. But in reality, the purchases aren’t needed to enjoy the game. If you can overlook this, you’ll find that these extra purchase options do not hinder Dragon’s Dogma 2 from being a compelling single-player JRPG experience.

Dragon’s Dogma 2 - Launch Trailer

Verdict

What We Liked ...
  • Engaging and dynamic combat
  • Original Pawn mechanic
  • Immersive open world universe
  • Richly detailed environment
What We Didn't Like ...
  • Generic-sounding overarching plot
  • Repetitive Pawn conversations
  • Microtransactions
9
Gameplay
As an open world action-RPG, the freedom of exploration and playstyle that Dragon’s Dogma 2 offers feels satisfying but the real draw is the unique Pawn mechanic that further adds to the immersiveness of the gameplay.
8
Presentation
Developed with RE Engine, the universe of Dragon’s Dogma 2 is vividly brought to life with rich details that helps overlook the generic-sounding overarching plot and repetitive Pawn dialogues.
8
Lasting Appeal
Even if it packs unnecessary and unwanted microtransactions, Dragon’s Dogma 2 remains captivating with its unique mechanic and narrative twists to an otherwise generic-sounding story.
8.5
out of 10

Overall

If you can overlook the unnecessary microtransactions, you’ll find in Dragon’s Dogma 2 a captivating and engaging action-RPG experience.
Not to defend shitty capcom practices, but technically microtransactions are things that can be bought repetitively, like currencies in many mmos. Here its dlcs that are available in a finite amount per player. And mostly its just the preorder and deluxe edition perks buyable plus a bit extra.

Still i get this isnt ok and shouldnt be condoned. So the correct way to handle it is buy the game, dont buy the dlcs. Not buying the game does not message "stop microtransactions" it messages "we dont like this game".

Boycotts like that not only destroy good franchises and games, but also strengthen the position of really p2win live service games as they seem to work and generate loads of money.

The performance problems are still there but they are wholly fixable with somevtweaks and mods on the nexus until those hacks at capcom actually optimize the game.
 
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I always judge reviewers harshly for using screenshots that clearly depict the first 1-2 hours of a game and no further.

Shit 2 hours is generous here. Especially the very basic explanation of game mechanics instead of any real dive into any of them.

Performance on PC is fine as far is i've encountered. I run the game nearly maxed out, 2k res, with ray tracing on and have held at 60 for a majority of my time with the game. I saw dips to 50 or so if I left the game idle in the background for several hours, or went AFK. But not while actively playing. No clue why. But I do have a decent PC. It might've held above 60 FPS but I just lock it there and forget usually.

I've legit put in over 20 hours and ran off after unlocking the vocation guild. I traveled to an end-game area to unlock an optional vocation early. My dumb ass thought I could ferrystone out, but never read that I needed to drop a port crystal first lmao. Skill issue. I sometimes forget this game has a story tbh.

The microtransactions are non-existent and barely are worth mentioning. The nontroversy surrounding them was simple uninformed whinging, as usual with gamers. The only reason to note them is to express they are entirely pointless and optional for regular play. So if the company wants to try milk some extra money, have at it. It only becomes an issue if the game is balanced poorly to incentivize them ala mobile games. But that's not the case here. I didn't see a single person bitching and sobbing and screaming when games like Tales of Arise did the -exact- same thing. To this day it offers multiple microtransactions for in-game benefits that are entirely unnecessary.

I'm ever amazed by Prans' talent having written reviews for a decade and still being entirely incapable of actually covering anything of substance in the few words he manages to get out.

How was the character creator not mentioned once? That was a hugely marketed aspect. They even put it out ahead of release...
Despite it being, in my opinion, pretty lackluster. DD1 it was amazing for the time. Now it's restrictive and honestly fairly shallow especially compared to titles like Nioh 2. Though given your character looks like the stock image of a person who buys avocado toast, I can imagine why you forgot about it.

You were correct about pawn dialogue though. I accepted a quest to show a guy how to use a bow or whatever and was forever cursed with pawns telling me my vocation was ill suited for using bows, several times an hour. I'mma kick the next motherfucker to say it into the lake. Good thing the vocation I unlocked does use a bow.

If you actually made it past the intro you should've included some vistas. Battahl and Agamen both look awesome. There are some impressive looking mountain ranges in Vermund too. The map isn't massive but that sucker is packed end to end with shit everywhere. Including beautiful stuff to screenshot for your review to show people you made it out of the tutorial.

Game is closer to a 9. No major flaws. Would've been nice to see a bit more enemy variety, but I can't complain. Still fun as hell to kill what does exist. Armor being crunched into two slots is also a tad annoying. It does look sexy though.
 
Not to defend shitty capcom practices, but technically microtransactions are things that can be bought repetitively, like currencies in many mmos. Here its dlcs that are available in a finite amount per player. And mostly its just the preorder and deluxe edition perks buyable plus a bit extra.

Still i get this isnt ok and shouldnt be condoned. So the correct way to handle it is buy the game, dont buy the dlcs. Not buying the game does not message "stop microtransactions" it messages "we dont like this game".

Boycotts like that not only destroy good franchises and games, but also strengthen the position of really p2win live service games as they seem to work and generate loads of money.

The performance problems are still there but they are wholly fixable with somevtweaks and mods on the nexus until those hacks at capcom actually optimize the game.
I honestly think it’s a lose-lose to buy the game. If you buy them, they will still take it as an endorsement to continue the practice. If you don’t buy the games, they blame the game itself for the shit sales. Honestly, I think it’s shitty for game companies to put the customers in that dilemma and it’s why I advocate for people buying used or piracy. It at least shows an interest if the company wants to actually pay attention to their customers. If they don’t, then it’s honestly better to just let the games die instead of watching them become another milked franchise riddled with microtransactions. I think people need to stop thinking with a consumer mindset and be willing to let franchises die.
 
I always judge reviewers harshly for using screenshots that clearly depict the first 1-2 hours of a game and no further.

Shit 2 hours is generous here. Especially the very basic explanation of game mechanics instead of any real dive into any of them.

Performance on PC is fine as far is i've encountered. I run the game nearly maxed out, 2k res, with ray tracing on and have held at 60 for a majority of my time with the game. I saw dips to 50 or so if I left the game idle in the background for several hours, or went AFK. But not while actively playing. No clue why. But I do have a decent PC. It might've held above 60 FPS but I just lock it there and forget usually.

I've legit put in over 20 hours and ran off after unlocking the vocation guild. I traveled to an end-game area to unlock an optional vocation early. My dumb ass thought I could ferrystone out, but never read that I needed to drop a port crystal first lmao. Skill issue. I sometimes forget this game has a story tbh.

The microtransactions are non-existent and barely are worth mentioning. The nontroversy surrounding them was simple uninformed whinging, as usual with gamers. The only reason to note them is to express they are entirely pointless and optional for regular play. So if the company wants to try milk some extra money, have at it. It only becomes an issue if the game is balanced poorly to incentivize them ala mobile games. But that's not the case here. I didn't see a single person bitching and sobbing and screaming when games like Tales of Arise did the -exact- same thing. To this day it offers multiple microtransactions for in-game benefits that are entirely unnecessary.

I'm ever amazed by Prans' talent having written reviews for a decade and still being entirely incapable of actually covering anything of substance in the few words he manages to get out.

How was the character creator not mentioned once? That was a hugely marketed aspect. They even put it out ahead of release...
Despite it being, in my opinion, pretty lackluster. DD1 it was amazing for the time. Now it's restrictive and honestly fairly shallow especially compared to titles like Nioh 2. Though given your character looks like the stock image of a person who buys avocado toast, I can imagine why you forgot about it.

You were correct about pawn dialogue though. I accepted a quest to show a guy how to use a bow or whatever and was forever cursed with pawns telling me my vocation was ill suited for using bows, several times an hour. I'mma kick the next motherfucker to say it into the lake. Good thing the vocation I unlocked does use a bow.

If you actually made it past the intro you should've included some vistas. Battahl and Agamen both look awesome. There are some impressive looking mountain ranges in Vermund too. The map isn't massive but that sucker is packed end to end with shit everywhere. Including beautiful stuff to screenshot for your review to show people you made it out of the tutorial.

Game is closer to a 9. No major flaws. Would've been nice to see a bit more enemy variety, but I can't complain. Still fun as hell to kill what does exist. Armor being crunched into two slots is also a tad annoying. It does look sexy though.
That, friends, IS A REVIEW.
 
Really enjoyed what I've played of three different vocations so far, combat feels great. Pawn system is really awesome. In a number of ways this is the first game all over again, but expanded to the scope originally intended. Which is honestly just fine with me, since there hasn't been anything else on the same wavelength of Dragon's Dogma since. Feels like an open-world MHW combined with Skyrim and even a dash of LOTR. It doesn't quite live up to an Elden Ring or BG3, but I'd say it's only one notch below that. A solid 9/10.
 
I always judge reviewers harshly for using screenshots that clearly depict the first 1-2 hours of a game and no further.

Shit 2 hours is generous here. Especially the very basic explanation of game mechanics instead of any real dive into any of them.

Performance on PC is fine as far is i've encountered. I run the game nearly maxed out, 2k res, with ray tracing on and have held at 60 for a majority of my time with the game. I saw dips to 50 or so if I left the game idle in the background for several hours, or went AFK. But not while actively playing. No clue why. But I do have a decent PC. It might've held above 60 FPS but I just lock it there and forget usually.

I've legit put in over 20 hours and ran off after unlocking the vocation guild. I traveled to an end-game area to unlock an optional vocation early. My dumb ass thought I could ferrystone out, but never read that I needed to drop a port crystal first lmao. Skill issue. I sometimes forget this game has a story tbh.

The microtransactions are non-existent and barely are worth mentioning. The nontroversy surrounding them was simple uninformed whinging, as usual with gamers. The only reason to note them is to express they are entirely pointless and optional for regular play. So if the company wants to try milk some extra money, have at it. It only becomes an issue if the game is balanced poorly to incentivize them ala mobile games. But that's not the case here. I didn't see a single person bitching and sobbing and screaming when games like Tales of Arise did the -exact- same thing. To this day it offers multiple microtransactions for in-game benefits that are entirely unnecessary.

I'm ever amazed by Prans' talent having written reviews for a decade and still being entirely incapable of actually covering anything of substance in the few words he manages to get out.

How was the character creator not mentioned once? That was a hugely marketed aspect. They even put it out ahead of release...
Despite it being, in my opinion, pretty lackluster. DD1 it was amazing for the time. Now it's restrictive and honestly fairly shallow especially compared to titles like Nioh 2. Though given your character looks like the stock image of a person who buys avocado toast, I can imagine why you forgot about it.

You were correct about pawn dialogue though. I accepted a quest to show a guy how to use a bow or whatever and was forever cursed with pawns telling me my vocation was ill suited for using bows, several times an hour. I'mma kick the next motherfucker to say it into the lake. Good thing the vocation I unlocked does use a bow.

If you actually made it past the intro you should've included some vistas. Battahl and Agamen both look awesome. There are some impressive looking mountain ranges in Vermund too. The map isn't massive but that sucker is packed end to end with shit everywhere. Including beautiful stuff to screenshot for your review to show people you made it out of the tutorial.

Game is closer to a 9. No major flaws. Would've been nice to see a bit more enemy variety, but I can't complain. Still fun as hell to kill what does exist. Armor being crunched into two slots is also a tad annoying. It does look sexy though.
You are welcome to display your talent as a writer and post your own review with screenshots that you continuously take and talk about features that have - and have not - been highlighted at your discretion in the User Submitted Review section below:

https://gbatemp.net/reviews/
 
I always judge reviewers harshly for using screenshots that clearly depict the first 1-2 hours of a game and no further.

Shit 2 hours is generous here. Especially the very basic explanation of game mechanics instead of any real dive into any of them.

Performance on PC is fine as far is i've encountered. I run the game nearly maxed out, 2k res, with ray tracing on and have held at 60 for a majority of my time with the game. I saw dips to 50 or so if I left the game idle in the background for several hours, or went AFK. But not while actively playing. No clue why. But I do have a decent PC. It might've held above 60 FPS but I just lock it there and forget usually.

I've legit put in over 20 hours and ran off after unlocking the vocation guild. I traveled to an end-game area to unlock an optional vocation early. My dumb ass thought I could ferrystone out, but never read that I needed to drop a port crystal first lmao. Skill issue. I sometimes forget this game has a story tbh.

The microtransactions are non-existent and barely are worth mentioning. The nontroversy surrounding them was simple uninformed whinging, as usual with gamers. The only reason to note them is to express they are entirely pointless and optional for regular play. So if the company wants to try milk some extra money, have at it. It only becomes an issue if the game is balanced poorly to incentivize them ala mobile games. But that's not the case here. I didn't see a single person bitching and sobbing and screaming when games like Tales of Arise did the -exact- same thing. To this day it offers multiple microtransactions for in-game benefits that are entirely unnecessary.

I'm ever amazed by Prans' talent having written reviews for a decade and still being entirely incapable of actually covering anything of substance in the few words he manages to get out.

How was the character creator not mentioned once? That was a hugely marketed aspect. They even put it out ahead of release...
Despite it being, in my opinion, pretty lackluster. DD1 it was amazing for the time. Now it's restrictive and honestly fairly shallow especially compared to titles like Nioh 2. Though given your character looks like the stock image of a person who buys avocado toast, I can imagine why you forgot about it.

You were correct about pawn dialogue though. I accepted a quest to show a guy how to use a bow or whatever and was forever cursed with pawns telling me my vocation was ill suited for using bows, several times an hour. I'mma kick the next motherfucker to say it into the lake. Good thing the vocation I unlocked does use a bow.

If you actually made it past the intro you should've included some vistas. Battahl and Agamen both look awesome. There are some impressive looking mountain ranges in Vermund too. The map isn't massive but that sucker is packed end to end with shit everywhere. Including beautiful stuff to screenshot for your review to show people you made it out of the tutorial.

Game is closer to a 9. No major flaws. Would've been nice to see a bit more enemy variety, but I can't complain. Still fun as hell to kill what does exist. Armor being crunched into two slots is also a tad annoying. It does look sexy though.
You sound like you're about to have an aneurysm because someone has different opinions about a thing you like.
This might be brand new information to you but different people value different aspects to a different degree than you do, hence why there will be discrepanciesin opinions between people.

Also the inclusion of fast travel related "DLC" implies the devs knew ahead of time that the travel options in their game are either limited or annoying enough that at least some people would be willing to pay to get past the tedium.
Which is just knowingly malicious design, because if they didn't think they'd be able to sell it they wouldn't have bothered with the effort to make a microtransaction to skip the problem in the first place.
 
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Not to defend shitty capcom practices, but technically microtransactions are things that can be bought repetitively, like currencies in many mmos. Here its dlcs that are available in a finite amount per player. And mostly its just the preorder and deluxe edition perks buyable plus a bit extra.

Still i get this isnt ok and shouldnt be condoned. So the correct way to handle it is buy the game, dont buy the dlcs. Not buying the game does not message "stop microtransactions" it messages "we dont like this game".

Boycotts like that not only destroy good franchises and games, but also strengthen the position of really p2win live service games as they seem to work and generate loads of money.

The performance problems are still there but they are wholly fixable with somevtweaks and mods on the nexus until those hacks at capcom actually optimize the game.
and rewarding bad behaviors only encourages them
 
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and rewarding bad behaviors only encourages them
Exactly. So reward them for a good game, but do not buy the mtx crap. And in this specific case its a good idea to wait until the game is properly optimized before buying so they finally get that its not ok to release unoptimized games.
 
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Review cover
Product Information:
  • Release Date (NA): March 21, 2024
  • Release Date (EU): March 21, 2024
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: JRPG, action-adventure
  • Also For: PlayStation 5, Xbox Series X|S
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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