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It goes back further still. See something like the Multiface for the Spectrum (1986) -- dumped the RAM to some piece of permanent memory to be restored later (savestate by any other name).Even back in the 90's saving a game started to appear on NES/SNES games so people could just turn off the console, boot it up, and play from where they were before. Save states are perfectly normal, really.
I do remember during the PS1/PS2 days I didn't have a dang memory card so all of the content I'd unlock, I'd end up losing because I'd turn off the console.
But what if you can do better than the original designers?I never use either as I want to play the game the way it was designed to be played.
Mirror mode all track GP was a nightmare -- all my muscle memory was tuned for 150CC normal. I managed it first time in the end but it was not a sure thing I could lose the last 5 races ....
Define allowed?Previously, I've asked this on my now deactivated Twitter/X account for this question, but I asked this: Do you think using save states is good or not on Retro games? Most people said yeah, especially for those hard NES games people played back in the day, but now it's your turn for users of GBATemp. I wanna hear your thoughts! You can even go into long explanations why you do or don't. I want to hear your thoughts .
Also, congrats to me for making this my first ever poll that I've casted out! I'm pretty much new to making this, so if I'm doing anything wrong, please... inform me as soon as possible. As for my take:
I think that Save states should be allowed if you're struggling through a game that you're trying to beat, no matter what generation of the game you're playing on. However, if you want to play the gaems how you've intended it to be, then go ahead. I personally use them everytime I play a game just for playing it casually, or just for messing around with it. Same thing goes for cheats, however I barely een use cheats becuase I personally don't like using them.
Define allowed?
I mean it comes down to the player. Some people prefer using them, some don't. I used to use them all the time, but nowadays it is very rare that I do.
If a game gives me a password I just save state at that spot. Too much hassle to write that down and put it back in, I just take the password screen as a “you’d be able to save here if we could’ve included a battery” so I don’t think there’s anything wrong with save stating there
Hell there’s nothing wrong with save stating anywhere at all. Especially on games where getting one game over means you restart the whole game