I was wondering if anyone in here could help get me started on a pet project.
I've got a jumble of files I've extracted from the Animal Crossing: City Folk disc, and a lot of them are what you'd expect: system files, fonts, assets for animations, textures and so on (many of which Brawl Box can view and edit, etc.)
What I am looking for, however, is a way to identify the seasonal data in the game -- just for fun, really!
I know there are many guides with this data available, I am just curious on a technology level how to find and identify it within the binaries (or data files, if it's external.)
I know disassemblers exist and being able to read the actual opcodes might help me differentiate data and executable segments in the binaries (both the dol and the large folder of rels) so I was wondering if anyone in here knows how to get that sort of thing cooking -- I know I've seen ARM disassemblers for the NDS (which I have seen friends use to make trainers etc), but I am not sure if there's anything that will do it for the Wii DOLs (ppc devkit?)
If anyone has tips for me too, I'd love to discuss more! I'm a CS student pursuing my master's, but I'm still pretty new to reverse engineering things -- I'm usually building them up the other way =)
I've got a jumble of files I've extracted from the Animal Crossing: City Folk disc, and a lot of them are what you'd expect: system files, fonts, assets for animations, textures and so on (many of which Brawl Box can view and edit, etc.)
What I am looking for, however, is a way to identify the seasonal data in the game -- just for fun, really!
I know there are many guides with this data available, I am just curious on a technology level how to find and identify it within the binaries (or data files, if it's external.)
I know disassemblers exist and being able to read the actual opcodes might help me differentiate data and executable segments in the binaries (both the dol and the large folder of rels) so I was wondering if anyone in here knows how to get that sort of thing cooking -- I know I've seen ARM disassemblers for the NDS (which I have seen friends use to make trainers etc), but I am not sure if there's anything that will do it for the Wii DOLs (ppc devkit?)
If anyone has tips for me too, I'd love to discuss more! I'm a CS student pursuing my master's, but I'm still pretty new to reverse engineering things -- I'm usually building them up the other way =)