OK, there
is hope, but only a little. I am managing to pass the correct info for nds.YSLoaderForMS2.nds to correctly edit ysmenu.ini, also it is launching ysmenu. The problem is... I'm getting the same white screens as before
it's more than a little irritating, because without passing the info to nds.YSLoaderForMS2.nds and letting it use the old info (from the previously loaded game from moonshell) it boots into ysmenu just fine.It's a pity I don't know much about programming (the last time I tried was way back using DELPHI on WFW3.11
) - however from your description it seems to me the problem lies with YSMenu not accepting the modified YSMenu.ini regardless of whatever method you use (DSision own method or via YSLoader) since it seems to work fine when YSMenu.ini is not modifed
After a quick search I found a small article about the differences between SD & SDHC cards @
http://www.flashcards.co.nz/knowledge/sd-card.html
& the point in this article that struck me was this
QUOTESDHC cards uses the same form factor as SD, but the SD 2.0 standard in SDHC uses a
different memory addressing method (sector addressing vs byte addressing)