Noticed a bug in r52, you can actually press more than one button at once (like the settings and install button, or the wii and power button). Also, the text on the installing screen is not aligned (the percent complete thing appears up by installing game instead of between installing game and the title), and I think there is something wrong with the completion bar (the boarder is black instead of transparent, and the red bar appears on top of the white one. Another thing, the settings and install buttons like to disappear, like during installation, or if there is no usb device detected. Last thing (for now), the wii and power buttons stay on screen in the settings menu, I'm not sure if that is intentional or not, but I thought I would mention
Last thing, has the latest revision been updated to 1.5 or not? If not I may try to do it, if so, installations are still really slow.
Well I'll keep beta testing, and if I ever build up the energy to stop being lazy, and fix shit myself, I will make sure to post any changes to the code I make
EDIT: (So as not to double post)
Installing worked much better in r53, went faster, and it updated percent remaining and time every second instead of every like 10 seconds (and the time remaining was much more accurate). Installing still had the graphical issues though.
Found another bug as well, battery state information doesn't update while a game is installing, I'll check and see if there is anywhere else where this is the case once the current game finishes installing.
One more thing (aesthetic vs. functional), I think the battery state things look better in the mock up (2x2 with labels vs 1x4 without). Also, things look more cramped together in the actual loader than in the mock up, might just be my shitty TV, but thought I would mention it. In the mock up there is a nice shine on the battery indicators as well, which isn't present in the loader (I'm guessing because you cant use multiple images for each of the indicator bars). One relatively simple solution would be to overlay basically a semi-transparent gray (or light-blue) mask over the 4 indicator bars, that way you could use the same image for each, but they would all still appear to have a different shine.
r54 has fixed the percent positioning issue, great work (and fast response)
Found another bug though, if more wiimotes are synced after the program is started, more battery indicator outline things are added (to the right of the normal battery indicators). I know this code was take strait from SNES9X, so it may be present there too. Also, it only adds indicator outlines to 1 more than the number of wiimotes synced or something (I can't quite figure it out, but there is somthing wrong with the way the outlines are created, like sometimes non synced ones have outlines, and sometimes they don't depending on how many were synced when the program was started and how many additional wiimotes were synced).
Anyway, great work guys, this has come really far really quick)
(Wow this post is getting long, someone should make a post so I can star on a new one instead of just editing this one lol)