Homebrew developer speeds up Axelay and other SNES classics

220px-SA1_01.jpg

Vitor Vitela is a Brazilian coder most well known for his FastROM and SA-1 Root projects that reduce slowdown in SNES games. The SA-1 is a co-processor included in some SNES cartridges that can run four times faster than the SNES CPU, and when run in tandem together can result in processing times up to five times faster than for games without the enhancement chip. According to his GitHub pabe, Vitela's SA-1 Root project "not just activates the co-processor, but also modifies a good part of the game engine to use and explore the chip features, which gives an extreme boost to the overall performance of the game." The FastROM hacks are an equivalent for games with no SA-1 chip, and generally have better compatibility than the SA-1 packs.

Currently, the two FastROM games available are Axelay and Super Castlevania IV, while the games with SA-1 packs include Contra III, Gradius III, Race Drivin', Super R-Type and Super Mario World.



:arrow: Source
 

MaxiBash

Your Local Random Internet Geek
Member
Joined
Jul 14, 2018
Messages
1,268
Trophies
1
Website
trashbandatcootofficial.cardd.co
XP
5,103
Country
Netherlands
So... those a romhacks that enables emulation of some cool mapper?
The best example I can give is for Super Mario World. You know how the game zooms out focussed on Mario when you finish a stage? Turns out that actually lags the game, and this patch fixes that.
 

Deleted member 194275

Edson Arantes do Nascimento
Member
Joined
Aug 19, 2009
Messages
2,685
Trophies
2
XP
4,351
I may be wrong but I believe that more than 90% of snes official releases do not rely in any special chip. So there is an ocean of games ready to be improved with those SA patches.

Aside of that, this same developer is working in awesome stuff for emulators too, like the wide screen Super Mario World.
 

HarveyHouston

Christian Modder
Member
Joined
Mar 24, 2019
Messages
1,562
Trophies
2
Location
The Point of Know Return
XP
2,121
Country
United States
I guess Nintendo and developers never really considered collaborating on modifying their code to boost performance on several of the SNES titles. So the rest of the world has broken, slow games that were officially released, while this guy has made his games run fast. :cry:
 

CaptainHIT

Well-Known Member
Member
Joined
Mar 2, 2011
Messages
385
Trophies
1
Age
47
Location
Frankfurt
XP
1,470
Country
Germany
That guy is a top notch coder, he doesn't patch only, he rewrites a huge portion of the disassembled code of the game, for bugfixing and adapting to SA-1.

He keeps up his update on his Twitter accound.
 
  • Like
Reactions: Xzi

yuyuyup

Well-Known Member
Member
Joined
Apr 30, 2006
Messages
3,810
Trophies
2
Location
USA MTN timezone
Website
Visit site
XP
3,291
Country
United States
Since the devs were aware of the slowdowns, they most likely crafted stages with slowdown in mind, so this "fix" actually removes the intended gameplay, for better and for worse. But either way it's great that the roms get attention and these optional fixes
 
Last edited by yuyuyup,

almmiron

Well-Known Member
Member
Joined
Jan 9, 2012
Messages
424
Trophies
1
XP
2,022
Country
Brazil
Since the devs were aware of the slowdowns, they most likely crafted stages with slowdown in mind, so this "fix" actually removes the intended gameplay, for better and for worse. But either way it's great that the roms get attention and these optional fixes

Yep. But I like the option to play without the slowdown. I like for example what capcom did with megaman x collection. they removed a lot of unnintended slowdown.

There's a lot of games that can benefit with this kind of coding.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @MysticStarlight, although whatever device we plug into them stops getting power anyways lol
  • MysticStarlight @ MysticStarlight:
    that's weird
  • Xdqwerty @ Xdqwerty:
    @MysticStarlight, and oh i was talking about ups
  • Xdqwerty @ Xdqwerty:
    No not that one
  • Xdqwerty @ Xdqwerty:
    Surge protectors are what i was talking about
  • Xdqwerty @ Xdqwerty:
    Yea I got confused for a bit
  • BakerMan @ BakerMan:
    @Xdqwerty literally juan:
    +1
  • BigOnYa @ BigOnYa:
    On the series s/x you can use a external HD but any next gen games must be on your internal ssd, or you can buy a ssd expansion card, but pricey. Any xbone, 360, or og Xbox games can be played from external tho.
  • K3Nv2 @ K3Nv2:
    Series §€×
    +1
  • BigOnYa @ BigOnYa:
    Insert **** here
    +2
  • K3Nv2 @ K3Nv2:
    What a tiny memory card
    +1
  • BigOnYa @ BigOnYa:
    Rumble packs are important
    +1
  • K3Nv2 @ K3Nv2:
    Make sure it's fully charged
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I remember someone made a vibrating Wiimote homebrew lol
  • K3Nv2 @ K3Nv2:
    Well you and bigonya love to sword fight your wiimotes
    +3
  • BakerMan @ BakerMan:
    classic controller funky kong flame runner is overrated, i prefer wii wheel wario flame runner
  • Xdqwerty @ Xdqwerty:
    i returned
  • BigOnYa @ BigOnYa:
    I'm happy its first person.
    +1
  • K3Nv2 @ K3Nv2:
    All big titles should offer first and 3rd person it's been a thing since like gtaV
    +2
  • BigOnYa @ BigOnYa:
    I've been playing Killer Clowns from Outer Space all day, is pretty fun. Basically Friday 13th but with clowns. One of my favorite b rated movies from way back.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, is it a game or a movie? get decided!
  • BigOnYa @ BigOnYa:
    Its a game based off the old movie
    +1
  • K3Nv2 @ K3Nv2:
    It's a down scene with slow drums
    K3Nv2 @ K3Nv2: It's a down scene with slow drums