is there a way to rip language files?

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,405
Country
United Kingdom
Classically this is a process called ripping, and yes it gets confusing.

If you are talking pure language text files then for a modern game that would require precision measuring methods to see how much the needle moved in the average modern game (your average ebook of a few thousand pages is about 4 megs and most of that is going to be the nice scan of the covers and maps of whatever fantasy realm is contained within the books).
If you are talking about the audio files as well then that can make a difference if there is lot of it and not much video.

There are four approaches people use.
Delete files. Works well for a lot of things but not all.
Dummy files either with files from this game or another using the same format files (audio and video mostly). Can have odd effects (replacing audio should be obvious why) but hey.
Relink files. Not sure there is a tool for this like there is for the PSP so it will be a manual effort. Anyway say there are 5 videos, you could take the 200 meg smallest video and replace the others with it, still a gig though. Relinking changes the pointers such that the same file is effectively referenced 5 times and can remove the others (possibly manually, possibly only such that it compresses smaller)

More hackery things. Can make the dummy files, or delete a chunk of say the video file and have to skip it lest it crash, or learn where the time values in the video are located and trim the video so it ends prematurely.... and on and on up to and including full blown ROM hack to alter the code so it does not crash or indeed encoding things in smaller sizes.

In all cases you are the one choosing the acceptable limits -- if you only want to play a minigame you can get from the menu then maybe a lot of the game can go, if you play with it muted then maybe a sound file from another game can be there, some might split a game in half such that you replace half the game with the other levels when your save lands in a position to need it. If you compress things that were originally uncompressed there is usually an associated load time cost, can you deal with that?
In the link on ROM hacking in my signature I do have an old guide to this I did for the DS but the principles apply everywhere and it is probably not that relevant (too lazy to search for it because of that, goldeneye for the DS was the sound file most used as a small replacement, still remember having Castlevania play goldeneye gunshots when swinging a sword, and we did still call it ROM ripping so probably get something with a search using that), though the ROM hacking stuff will be if you find yourself playing there.

Deleting files, replacing files and to a lesser extent trimming files can be done by anybody really, dip more into the hacker side of things and you will have to learn some ROM hacking skills.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    BigOnYa @ BigOnYa: I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...