All, download this new Picroxx.3dsx and overwrite the old one. This should fix the audio issues:
https://github.com/Substance12/Picroxx/blob/master/Picroxx.3dsx
https://github.com/Substance12/Picroxx/blob/master/Picroxx.3dsx
I'll go test it!All, download this new Picroxx.3dsx and overwrite the old one. This should fix the audio issues:
https://github.com/Substance12/Picroxx/blob/master/Picroxx.3dsx
Oh, I don't know anything about Lua... Sorry to bother you.
Stopped working. Not I get a black screen
Works now.
It almost fooled me, too. It's probably best if you tell everyone that in the OP.Good to know Eventually i'll implement loading screens to get around that
It almost fooled me, too. It's probably best if you tell everyone that in the OP.
Oh, and your goal of fixing the sound? It works. So, now all you really need to do for this is port more levels!Done.
Oh, and your goal of fixing the sound? It works. So, now all you really need to do for this is port more levels!
I said reaaaaaly have to do... All of those other things do make the game better, however!There are way more things to add, read the TODO list
I just noticed something weird: Usually after clearing a level, it plays the victory jingle 3 times before kicking you back to the main menu, but sometimes it only plays the jingle once, and then the game waits as if it's playing the jingle. Bug?
--------------------- MERGED ---------------------------
Oh, and speaking of kicking back to the main menu, wouldn't it be better to kick back to the menu of the game you're playing the picross levels from?
Huh, weird. I say that to both of your statements.The victory jingle works in a weird manner, sometimes it plays slightly corrupted, no clue why. I'll look onto it.
And yes, it's supposed to kick you back into the level select screen, but sometimes it wouldn't load a level after doing that.
Something that could help is if we could drag the stylus across the screen, and fill in multiple squares without removing the stylus from the screen. You probably have thought of this, but I didn't see it in the to-do list, so I thought I should point that out.
Only played once so far!Also something I wanted to do, but it was kind of a hassle so i'll be doing it later.
Could you please download the files from this commit, replace them and tell me if the issue with the melody still happens?
https://github.com/Substance12/Picroxx/commit/a5bd08e79b63aa478a70b5f29e0133d8076bb05f
Tested some more, seems completely fixed!Good, good. Keep trying though.