ROM Hack [WIP] Yo-kai Watch 4 ++ Switch English Translation Project

DrgnMasterKota

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DISCLAIMER:
THIS MOD IS A STRICTLY NON-PROFIT PROJECT CREATED BY THE FANS FOR THE FANS FOR ENTERTAINMENT PURPOSES ONLY.

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The time has finally come to take on the ultimate adventure of translating Yo-kai Watch 4 ++ for the lovely Yo-kai Watch community! If you aren't aware, I have already translated Yo-kai Watch 1 for the Nintendo Switch and it was a treat and my first introduction to this amazing series and community. If you haven't already, go check out that awesome project at the link below!

Link to the YW1 English Translation Project:

https://gbatemp.net/threads/wip-yo-kai-watch-1-switch-english-translation-project.577591/

CREDITS:
Mad shout outs to
MasaGratoR for his help with creating all the tools needed to make this mod possible. And mad props to all the amazing and talented modders that have joined me on this massive translation endeavor to finally localize YW4 into English! Without these guys and all their hard work putting in all the long hours with me, this project would not have been made a reality. I'm talking about you, Light, Sofuto, MegaCatYu, RSM, Inochi-PM, Emanuele, Ruby, Miken, Rena, The YW Italian translation team, and EVERYONE ELSE that has ever worked on or in someway contributed to this mod project! It's here and very much alive, thanks to the work of everyone involved!

Screenshots of the mod:

yw4_1.png

yw4_2.png

yw4_3.png

yw4_4.png

yw4_5.png

yw4_6.png


Link to download the Mod's latest release version 1.6.0:

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Installation info:
Open the below Readme file in your text editor of choice for installation instructions, update instructions, and a FAQ!

Link to download Readme:

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Game is 94% fully translated.

For general questions/early beta testing updates or to just join the community to meet fellow fans or potentially help out on these projects yourself, follow the link below and join our Community Discord Server!

LINK TO OUR COMMUNITY DISCORD:
https://discord.gg/zPEc7ffqrc


LINK TO THE MODS RELEASE PAGE ON GAMEBANANA:
https://gamebanana.com/wips/77429
 
Last edited by DrgnMasterKota,

DrgnMasterKota

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Alright so for the first progress post on this project I've got a question for all my fellow modder savvy friends out there. The main files for Yokai Watch 4 ++ are .cpk for compression and then when extracted it's g4pk files and g4mt files. Anyone familiar with these file types? With Yokai Watch 1 I used the Kuriimu and Kuriimu2 program for all the translations and packing/unpacking file management. Was hoping to do the same with this game. Could anyone assist me with some knowledge or point me in the right direction for the correct way to go with these file structures? I've got the games files extracted and found the folders holding everything I need but no idea how to once again go about these file formats. Thanks in advance for all the help my friends!
 

DrgnMasterKota

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Alright everyone the first full chapter of YW4 has officially been released with the 0.0.1 release! More polishing and many many many more updates and good things to come for this game soon! So keep an eye out and once again feel free to come join our Discord community to lend a hand with this project and a lot more awesome Yo-kai Watch English translation projects currently in the works by our team.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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