ROM Hack [Release][NTR Plugin] Fantasy Life

Kalephant21

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the

the reason they don't work is I wrote them for use with the CTRPFAR blank plugin, which has additional code types and functionality over base gateshark code types. It doesn't play nice with Luma's code system.

If you just want to disable screenshots, you can do that in the save itself. To do so, flip the 0x40 bit back off at 0x22349 in a US/EU save file using a hex editor on a save dumped with JKSM/Checkpoint (essentially subtract 4 from the left digit and leave the right digit/letter alone, as that affects whether DLC is active or not). Hex editors like HxD have a goto feature that makes it simple to jump straight to the address you need.
It worked!!! Thank you so much :D Any idea about the whole item thing? Honestly just me being lazy I suppose because if it's in the shop I have max gold anyway, mostly just would want it for rarer things that are hard to get and cant be bought ^^' I guess could change code things to put in item id, but that gets confusing, especially cause I don't know what I'm doing really ^^'
 
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iSharingan

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It worked!!! Thank you so much :D Any idea about the whole item thing? Honestly just me being lazy I suppose because if it's in the shop I have max gold anyway, mostly just would want it for rarer things that are hard to get and cant be bought ^^' I guess could change code things to put in item id, but that gets confusing, especially cause I don't know what I'm doing really ^^'
Actually, it seems that code was from when I was working under the assumption all 3 save slots were in RAM at the same time - which does occur, but only when on the load save screen. The solution is explained here but below the resulting code anyway. This won't need CTRPFAR due to not using a loop based on a value stored in data anymore - though other codes I wrote may still need it (mostly because they make things much simpler, such as cutting out 15+ lines of code to do the same task or removing a ton of conditional checks when a bitwise operation works just as well in 3 lines.)
Code:
[Stackable Storage x99]
D3000000 007084D8
C0000000 000005DC
80000004 000005C4
70000004 000009FF
2000000A 00000063
D0000000 00000000
D0000000 00000000
DC000000 0000003C
D1000000 00000000
 

Kalephant21

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Actually, it seems that code was from when I was working under the assumption all 3 save slots were in RAM at the same time - which does occur, but only when on the load save screen. The solution is explained here but below the resulting code anyway. This won't need CTRPFAR due to not using a loop based on a value stored in data anymore - though other codes I wrote may still need it (mostly because they make things much simpler, such as cutting out 15+ lines of code to do the same task or removing a ton of conditional checks when a bitwise operation works just as well in 3 lines.)
Code:
[Stackable Storage x99]
D3000000 007084D8
C0000000 000005DC
80000004 000005C4
70000004 000009FF
2000000A 00000063
D0000000 00000000
D0000000 00000000
DC000000 0000003C
D1000000 00000000
The code worked, thank you so much :D :D
 

Hatchetball

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Actually, it seems that code was from when I was working under the assumption all 3 save slots were in RAM at the same time - which does occur, but only when on the load save screen. The solution is explained here but below the resulting code anyway. This won't need CTRPFAR due to not using a loop based on a value stored in data anymore - though other codes I wrote may still need it (mostly because they make things much simpler, such as cutting out 15+ lines of code to do the same task or removing a ton of conditional checks when a bitwise operation works just as well in 3 lines.)
Code:
[Stackable Storage x99]
D3000000 007084D8
C0000000 000005DC
80000004 000005C4
70000004 000009FF
2000000A 00000063
D0000000 00000000
D0000000 00000000
DC000000 0000003C
D1000000 00000000
Are you able to do a code for free camera movement? (Citra) - If no that's understandable, but is it at least possible to do this?
 

iSharingan

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Are you able to do a code for free camera movement? (Citra) - If no that's understandable, but is it at least possible to do this?
1. I don't use citra, so cant help you there
2. That would likely require ASM code in the most practical applications and that's a bit beyond me. The other option would be somehow enabling a debug feature freecam, but there's no guarantee one still exists in the game.
 

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