the problem is if you're above 50 HP and take lethal damage, the code doesn't prevent a KO. And no, theres no fairy involved. The code is just designed to work vaguely like a LoZ fairy in that if you get low HP you instantly heal.
the problem is if you're above 50 HP and take lethal damage, the code doesn't prevent a KO. And no, theres no fairy involved. The code is just designed to work vaguely like a LoZ fairy in that if you get low HP you instantly heal.
Last year I shared a plugin for Fantasy Life which I decided to update a little to use my menu.
I join a list of the objects and items ID nicely dumped and shared by @TheDeKay in the archive.
Note that you must inverse the bytes from @TheDeKay's list.
Example: 3F 02 | object -> 023F
Have fun guys and happy new year 2017 !!
Changelog
From 3.2, I implemented a language system that I've been working on. I didn't tried it intensively, but it should load a language file according to the current system language.
Language files are simple text files, and every one can create or edit them.
Here the filenames according to language:
Yes. Switch the bytes to 02C8. The list you're using is intended for RAM editing, where the bytes are in "little endian" format (smallest to biggest byte order). The plugin uses "big endian" format, which works more like counting numbers (biggest to smallest byte order).
Last year I shared a plugin for Fantasy Life which I decided to update a little to use my menu.
I join a list of the objects and items ID nicely dumped and shared by @TheDeKay in the archive.
Note that you must inverse the bytes from @TheDeKay's list.
Example: 3F 02 | object -> 023F
Have fun guys and happy new year 2017 !!
Changelog
From 3.2, I implemented a language system that I've been working on. I didn't tried it intensively, but it should load a language file according to the current system language.
Language files are simple text files, and every one can create or edit them.
Here the filenames according to language:
i have a question. how i can use ID folder into ntr plugin for this game? every time i check a game guide there... ID folder not pop up there... i dont even know where to put it in... i also dont know where to put lang.txt file into it too... my game keep crashing whenever i try to loot with a desired id.. i using 2ds
I would like to ask that this plugin be revised again. There is a lot of bugs in the plugin. if I cheated an item and want to put it into storage, there are suddenly over 30 stacks of the item.
and now ... because of the cheating of a fish my score is now broken. I can no longer open the inventory and so I can forget the rest.
since there is no way I can cheat an item without deleting the inventory ... I can forget it. and when selling items the item is not shown ..... thank you for allowing me to start again.
the problem is if you're above 50 HP and take lethal damage, the code doesn't prevent a KO. And no, theres no fairy involved. The code is just designed to work vaguely like a LoZ fairy in that if you get low HP you instantly heal.
Hey i know that some codes are not working properly but some do.
At the moment i play the game on Citra, the 3ds Emulator. It would be really helpful to get the raw cheatcodes to use in citra.
Noting an issue with the skill point multiplier; turning it on in any capacity (even at x1, which shouldn't change anything) ENTIRELY disables the acquisition of the "specific" skills such as Weapon Carpentry or Metal Smithing. The only one that still increases is Earth Magic. This makes it almost entirely unusable over long periods because most of your skills just won't increase at all. Would love to see this fixed if possible.
Sorry to bump the old thread.
Any chance to recompile the PLG into 3GX for the new Luma plugin loader.
I'm being locked with the new firmware & Luma. The NTR is no longer working at the moment and no ETA of the fix/update from Luma team...
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I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi