qwertymodo said:
Yeah, and like I said, without font.bin everything else works fine, so it's not like I can't even get UNEEK to boot... I can get into the SM and play VC and everything, just no SNEEK menu, then I add the font.bin and bam, blackscreen
I am having this same problem.
UNEEK works fine for me, but when I try to load UNEEK+DI, the Wii just hangs at a black screen. The light on my USB drive stops flashing, which means that it is no longer trying to read the drive. UNEEK+DI does create a "diconfig" file on my USB drive though. Also, I used the newly released
CleanRip to dump my copy of Wii Sports, combined the ISO files, and use DiscEX to (I believe) convert it into the proper format. The Wii Sports file structure is the same as the example listed on
this page. Assuming that I did it correctly, then I do have a game in the "games" folder on the root of the USB device.
I am using revision 122 of UNEEK. When I compiled it, I used the 0000000e.app from IOS80 v6943, but "4.3V2" uses IOS80 v6944. I thought that might have been an issue, but when I checked its MD5, it was the same.
Also, for what it's worth, my UNEEK NAND is at "4.3Uv2," which I updated to yesterday.
Thanks in advance for any help!
EDIT: I tried to format the USB drive again to ensure that I had it in 32KB clusters, and got the same result. I then tried to use the SNEEK Installer (according to the SNEEK page, it uses revision 121) to create SNEEK, instead of compiling it myself. I noticed that it didn't provide a font.bin, so I added that to the "sneek" folder on the USB drive. However, I got the same result. Without font.bin, it does load, but I don't believe I can access the Menu without that file.
Later on, I'll probably try and get it to work with SNEEK+DI and/or the 4.2 System Menu, and see if that makes any difference.