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Fix for Mario Kart Channel bug
GBAtemp's very own Dack has updated the popular WiiScrubber to fix the problem with Mario Kart Wii not being able to install the Mario Kart Channel.
The new version allows the unscrubbing of files with a special .dif file for the ISO in question (not available on GBAtemp). Restoring Mario Kart to its original state will fix the Mario Kart channel not being able to install.
Whats new?
1. Allows for creation of DIF files to allow unscrubbing of data
2. Allows for merging of scrubbed and dif files to produce original ISO
3. Also works on gamecube discs but probably still better to use GC Tools
4. Display of region and number of files in disc
5. Key.bin verification - to stop the 150Meg files
6. 4.5 Gig limit removed - now at Dual layer
7. Different scrubbing options available
See below
8. registry saves for chosen options
9. If you don't have the key.bin you can still unscrub
Bug fixes:
1. Release version bug now corrected thanks to Juster at GBATemp.net.
a freed pointer was accessed just after being freed.
2. Several text display bugs cleared.
3. File size now checked during processing so that ALL of the ISO is copied)
4. Gamecube offsets now correctly accessed (they are different as they are not
encrypted so you have the full 32k in each block)
5. I actually check for file read/write errors
1. Allows for creation of DIF files to allow unscrubbing of data
2. Allows for merging of scrubbed and dif files to produce original ISO
3. Also works on gamecube discs but probably still better to use GC Tools
4. Display of region and number of files in disc
5. Key.bin verification - to stop the 150Meg files
6. 4.5 Gig limit removed - now at Dual layer
7. Different scrubbing options available
8. registry saves for chosen options
9. If you don't have the key.bin you can still unscrub
Bug fixes:
1. Release version bug now corrected thanks to Juster at GBATemp.net.
a freed pointer was accessed just after being freed.
2. Several text display bugs cleared.
3. File size now checked during processing so that ALL of the ISO is copied)
4. Gamecube offsets now correctly accessed (they are different as they are not
encrypted so you have the full 32k in each block)
5. I actually check for file read/write errors