Zanthia

This might be the final version of this week :-) BrandonsInventory(Container) now contains the (BrandonsInventory)ContainerWidgets, so they should be clickable in BrandonsInventory itself, a FloatWidget. The latest v0.1.31 source code is here : sf.net/projects/void-gamekit-macosx/files/
There are ContainerWidgets (for an inventory) now and more work on the Legend of Kyrandia game, see src/LOK directory. Here's the latest v0.1.29 source : sf.net/projects/void-gamekit-macosx/files/
The start of a Legend of Kyrandia system/adventure : sf.net/projects/void-gamekit-macosx/files/
The infrastructure should be in place now, I need to start on the clicking (also callbacks) on the several inventory (float) widgets I made. Here's the latest v0.1.21 source code : sf.net/projects/void-gamekit-macosx/files/
I was stupid and forgot some double dispatches, BackpackFloatWidget stays as it uses an adapter, here's the latest v0.1.16 source : sf.net/projects/void-gamekit-macosx/files/
(Backpack/body search of Ultima 8): I've made an adapter of the selected widget, it just has to be released from one container into the next with another z-order although just one widget container gets dispatched. Here's the latest source : sf.net/projects/void-gamekit-macosx/files/
There's now Widget selection in place in the FloatWidgetContainer. The class FloatWidget can now be used as a Sierra inventory (from e.g. King's Quest 5, thus not just the text interface from e.g. King's Quest 4). It is fully functional without Z-order as they use non-overlapping rectangles (or...
Everything compiles, I need to implement the player's backpack widget of e.g. Ultima 8 as a widget with a facade/compiler pattern : sf.net/projects/void-gamekit-macosx/files/
Happy newer everyone ! Now back to work with a real OOP game kit coded on PPC MacOS X. It has no Makefile yet, but there's lots in there to make a nice OO widget system, the latest source is here : sf.net/projects/void-gamekit-macosx/files/
Zanthia
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The cc65 writer should be usable now : sf.net/projects/nessoundstudio/files/
I started on the automatic program writers in cc65, NESASM etc, here's the latest source : sf.net/projects/nessoundstudio/files/
Hi, I post my old NES music system, programmed in C++, here's the latest source : sf.net/projects/nessoundstudio/files/
I added a hex based buffer (uint **) for e.g. blitting : sf.net/projects/libpicwords/files/
I am working on the png loading system, in an additional library libpicwords-png, libpicwords itself is a base class for those image loaders, here's the source code : sf.net/projects/libpicwords/files/
I finally managed to make a picture programming library, here's the source code : sf.net/projects/libpicwords/files/
More infrastructure, was based on a powermac for e.g. the frame buffer on a Wii. Here's the latest source : sf.net/projects/alexkidd/files/
It's just a frame buffered system with an Alex Kidd entity class now, but it's quite nice, here's the source : sf.net/projects/alexkidd/files/
A decompiler system I wrote, mostly a disassembler for now, here's the source : sf.net/projects/dec/files/
Just to try things out for Solstice games, includes a demo, was meant for making solstice levels. Collision detection is barely in place. Here's the source code : sf.net/projects/solstice-macos/files/
I have a room using a playfield class, you can just allieviate. The source code is here : sf.net/projects/py-zelda/files/

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  • Xdqwerty @ Xdqwerty:
    @SylverReZ, the other game where I found newgrounds is new york shark
    +1
  • SylverReZ @ SylverReZ:
    Spoke to Tom Fulp the other day, if he can find his old Newgrounds site content like the mini Flash animations from the 2000's that played on the portal.
  • SylverReZ @ SylverReZ:
    So far no response, but he did say that he'll find them. Wayback Machine doesn't have em.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it, the 2006 versión and the 2016 versión is that the speed of the game depends of the speed of your computer and that it had the og soundtrack)
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Another being Pico VS Bear, the original 1999 version before Jim Henson filed a DMCA takedown.
    +1
  • Xdqwerty @ Xdqwerty:
    The 2006 versión was made when the flash portal was made
  • SylverReZ @ SylverReZ:
    Many people thought it was lost, but was discovered that he hid it on the same page.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, although the "secrets" system where the game was has been removed. Also pico vs uberkids had a netplay versión that was shutdown, although the swf file has been found
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Nope. There are two download buttons on the same page, where you can download the original under a file called "bear.exe". "bear2.exe", however, is the updated game in a Flash projector. P.s. this was on the archived Pico page from 2000.
  • SylverReZ @ SylverReZ:
    @Xdqwerty, That's been there for a long time, too. People who search for lost media don't look hard enough lmao.
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, also the pico 2 demos used to be only for the newgrounds patrons but they are on internet archive too (https://archive.org/download/picos_school_2)
    +1
  • Xdqwerty @ Xdqwerty:
    Iirc the demos were removed from newgrounds in 2022
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, or well only the demo with mindchamber's style was on newgrounds
    +1
  • Xdqwerty @ Xdqwerty:
    Fun fact @SylverReZ: iirc one of the goals on the fnf Kickstarter stated that pico 2 would be finished but the Kickstarter didnt get enough money for that goal to be fullfiled
  • SylverReZ @ SylverReZ:
    @Xdqwerty, FNF sucks, their community is toxic as hell.
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ its a single player game
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, Yea but it has a shitton of mods with their own songs and stuff
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, and quite a lot of people involved in those mods get cancelled
  • SylverReZ @ SylverReZ:
    Newgrounds wasn't the birth of FNF; rather, it was games where you beat up celebrities and parodies.
    +2
  • a_username_that_is_cool @ a_username_that_is_cool:
    FNF was born from Game Jams
  • a_username_that_is_cool @ a_username_that_is_cool:
    Specifically Ludum Dare 47
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, and Sonic fights a la dragón ball z
    Xdqwerty @ Xdqwerty: