Is it still possible for us (in 2020 and beyond) to reform copyright laws so that they benefit consumers and smaller creators more?

Originally from https://www.reddit.com/r/Piracy/comments/ec2t8p/is_it_still_possible_for_us_in_2020_and_beyond_to/

While I have some interest in other political issues (if they lean liberal or centrist), I consider copyright laws to be the issue I have the most interest in, as I interact with them on a heavy, daily basis. I don't want even a simple noncommercial act of mirroring a website or a few files on a publicly-accessible web server, even if on an obscure one, to cause me to end up with a life-devastating fine, or in other words, being given a heavy-handed punishment for what I think is a petty action for what I would do.

In addition, I'm (likely to be rightly) worried about how many of our cultural icons are owned only by a handful of huge multinational companies, and what other effects that could have. Luckily, there's some non-profit organizations such as Creative Commons and the Electronic Frontier Foundation where their people share many of my views here.

Taking into account opposition from those who support those big companies and Berne Convention from 1909, the bare minimum that I would like to see change are (applies to United States law):
  • Reduce the duration of copyright terms for both individuals and work-for-hires to life + 50 years and 70 years, respectively. It would be so much better if these could be dropped even lower, to accommodate today's technologies. If they can dropped down to no more than 15 years, that would be the best. Doing this would especially allow a good chunk of earlier computer software to enter the public domain more quickly.
  • Shift the primary focus of these laws to commercial activity and away from noncommercial activity, the original target of the first United States copyright laws. Take into account here that companies and corporations are things and not people, so they should be treated differently.
  • Remove the automatic copyrights for individuals and other smaller creators. Sometimes they may not know that this process is automatic, so it would be a good idea to educate people before letting them have copyrights for their works.
  • Expand fair use in a way that facilitates the growth of fan works and other transformative works, as long as plagiarism doesn't take place. Make it more clear on which situations are likely to pass and which are not.
  • Recognize the importance of the public domain, and ensure that more creative works continue to enter there. Have orphaned or abandoned works enter the public domain more quickly.
I could be doing all this by myself, but it's very hard, so I'm seeking for more people who shares these views. If this isn't the correct place, please tell me where so that I may bring my talk there instead.

Comments

I don't necessarily agree with the fan works aspect, and for the most part people's definitions of transformative when they start out like that I also find to be dubious (I for instance don't find the baseline concept of a let's play to be transformative any more than I can take a script for a film and make my own version), and much of the rest is fantasy.

At this point I was actually shocked they did not plump for another extension when things started heading into public domain again at the start of this year. I would knock it down given the choice, and while bringing it into line with patents (which I am actually far more concerned with at this point, especially for the US -- patenting DNA, patenting software and the general abandonment of prior art as a concept beyond internal searches... not good) and first gen copyright laws/statute of Anne stuff is nice that is at very best a 50 years off goal, to say nothing of I would rather see some kind of attribution system set up instead.

Orphan and abandon works (for those not familiar orphan is a term used, though without any official bearing anywhere and not the US, to describe works for whom the author has ceased to be clear -- how many companies go bust and sell assets in 100+ years? abandonment has a few more actual uses but not many, if you are thinking something like what gets done for trademark genericide, especially if fan works are to be a thing under your model, then no). Nice in theory but so hard to do in practice.

I don't think the EFF would share those bullet point views. They do fantastic work but I have never seen them advocate hard for much of that.
I am less familiar with creative commons, though most of what I see from them is promoting their rather nice licenses for things.
 

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    @SylverReZ, the other game where I found newgrounds is new york shark
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    Spoke to Tom Fulp the other day, if he can find his old Newgrounds site content like the mini Flash animations from the 2000's that played on the portal.
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    So far no response, but he did say that he'll find them. Wayback Machine doesn't have em.
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    @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it, the 2006 versión and the 2016 versión is that the speed of the game depends of the speed of your computer and that it had the og soundtrack)
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    @Xdqwerty, Another being Pico VS Bear, the original 1999 version before Jim Henson filed a DMCA takedown.
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    The 2006 versión was made when the flash portal was made
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    Many people thought it was lost, but was discovered that he hid it on the same page.
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    @SylverReZ, although the "secrets" system where the game was has been removed. Also pico vs uberkids had a netplay versión that was shutdown, although the swf file has been found
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    @Xdqwerty, Nope. There are two download buttons on the same page, where you can download the original under a file called "bear.exe". "bear2.exe", however, is the updated game in a Flash projector. P.s. this was on the archived Pico page from 2000.
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    @Xdqwerty, That's been there for a long time, too. People who search for lost media don't look hard enough lmao.
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    @SylverReZ, also the pico 2 demos used to be only for the newgrounds patrons but they are on internet archive too (https://archive.org/download/picos_school_2)
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    Iirc the demos were removed from newgrounds in 2022
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    @SylverReZ, or well only the demo with mindchamber's style was on newgrounds
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    Fun fact @SylverReZ: iirc one of the goals on the fnf Kickstarter stated that pico 2 would be finished but the Kickstarter didnt get enough money for that goal to be fullfiled
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    @SylverReZ its a single player game
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    Newgrounds wasn't the birth of FNF; rather, it was games where you beat up celebrities and parodies.
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