Its not out, well one test Core was made.. 2048I'm not even sure which sdk or clang was used for this, but an official version of Retroarch is coming if it's not already out.
I have orbisdev already installed.Its not out, well one test Core was made.. 2048
Have you tried the Docker from here?
https://github.com/orbisdev/orbisdev
This must be the right repo, 3 months ago?
O ok, what Core was you trying to compile?I have orbisdev already installed.
I don't recall. I think it was looking for a libretro dependency, and errored.O ok, what Core was you trying to compile?
I just checked the make file. I don't know what the difference is between ps4 and orbis, but ps4 actually uses open orbis actually, not orbisdev. They're separate sdk's for the ps4. You can tell what a project uses based on its environmental variable.Its not out, well one test Core was made.. 2048
Have you tried the Docker from here?
https://github.com/orbisdev/orbisdev
This must be the right repo, 3 months ago?
Looking back at some of the commits they do specify orbisdev? you sure they use openorbis? or perhaps both?I just checked the make file. I don't know what the difference is between ps4 and orbis, but ps4 actually uses open orbis actually, not orbisdev. They're separate sdk's for the ps4. You can tell what a project uses based on its environmental variable.
yesLooking back at some of the commits they do specify orbisdev? you sure they use openorbis? or perhaps both?
https://github.com/libretro/RetroArch/commit/49370f1f26287757cbd974de60b65f569915d396
But that's OsiriszX' RA repo the official PS4 port doesn't use that.yes
View attachment 357417
that's the environmental variable for Open Orbis (OO_PS4_TOOLCHAIN). orbis dev is just that ORBISDEV . OO most likely stands for Open Orbis specifically.
Nah, I was talking about the upcoming official PS4 port, I should have specified.oh, I thought you were talking about Osiris, because this is his thread. I have open orbis installed on debian. it's what the homebrew store uses as well.
I was aware of it using orbisdev about two years ago. lightning mods told me iirc. not sure how he knew, but orbisdev seems to be far less used than open orbis. it adds to the confusion to have more than one sdk, but the psp does as well with the older one being for pro, me, and ark compiling. I think the new one was need for the sm64 port. I've always had trouble with compiling retroarch though. there's always a missing dependency it seems, with many of them being from libretro like libretro-common is one of them, I believe.Nah, I was talking about the upcoming official PS4 port, I should have specified.
If you can compile that we will have access to the latest RA + Cores.
heh, at this point I think its intentional to stop people from compiling it early lolI was aware of it using orbisdev about two years ago. lightning mods told me iirc. not sure how he knew, but orbisdev seems to be far less used than open orbis. it adds to the confusion to have more than one sdk, but the psp does as well with the older one being for pro, me, and ark compiling. I think the new one was need for the sm64 port. I've always had trouble with compiling retroarch though. there's always a missing dependency it seems, with many of them being from libretro like libretro-common is one of them, I believe.
I wasn't able to compile Osiris' either. I wasn't sure what he used, which version of the sdk and which dependencies. since he hasn't posted on here in a very long time, I expect I won't know. I asked LM if he knew, and he suggested I ask him on his discord server, but I've never seem him on it. I don't post in there that often anymore, because I haven't really turned my ps4 on in quite some time.heh, at this point I think its intentional to stop people from compiling it early lol
I maybe wrong here, but I think the reason people were vague on how to compile OsiriszX' RA was because it used some potential SDK stuff? dunno tho.I wasn't able to compile Osiris' either. I wasn't sure what he used, which version of the sdk and which dependencies. since he hasn't posted on here in a very long time, I expect I won't know. I asked LM if he knew, and he suggested I ask him on his discord server, but I've never seem him on it. I don't post in there that often anymore, because I haven't really turned my ps4 on in quite some time.
I think Osiris used 1.50 of OpenOrbis with the sm64 compile, and I think that came out around the same time he did retroarch. it compiles on 1.51 as well, but it doesn't on 1.52. you also need clang version 10, so ubuntu 20.04 is perfect for compiling sm64, probably this as well.I maybe wrong here, but I think the reason people were vague on how to compile OsiriszX' RA was because it used some potential SDK stuff? dunno tho.
I would try to compile myself but I haven't got a clue without step-by-step instructions.
I haven't turned my PS4 on for a while either other Console things are taking my attention for now, but I would use it alot more often if it had an official RA release
I think if I were to go down the RA PS4 rabbit hole I'd try to compile the newer official PS4.I think Osiris used 1.50 of OpenOrbis with the sm64 compile, and I think that came out around the same time he did retroarch. it compiles on 1.51 as well, but it doesn't on 1.52. you also need clang version 10, so ubuntu 20.04 is perfect for compiling sm64, probably this as well.
Thanks if I decide to try i'll go look for it thereyeah, I compiled it manually, but I was missing a dependency until @zecoxao told me what I was missing. it was failing to compile before that happened, but it succeeded afterwards. it took about an hour if not longer to do, but that was on the old computer without using all the cores iirc. I transferred my linux drives (5 of them) to my new pc. all 5 worked. so, I didn't have to start over, which would've been horrible, especially with something like this, because I can't remember the name of the last dependency. it's buried somewhere in @KiiWii 's aio thread.