Why all western game developers now call their adventure games and visual novels as "narrative games"? Sounds pretentious and cringe as hell.
Likely just as a method to better explain the theme it is going for. When people thing visual novels they think 99% text. When people think Adventure they mostly think gameplay.Why all western game developers now call their adventure games and visual novels as "narrative games"? Sounds pretentious and cringe as hell.
i have an old-school view on this, when i think adventure i think "point and click game that's super cryptic so you have to click everything and combine everything with everything to progress"When people think Adventure they mostly think gameplay.
No, they don't. Adventure games always focused at story and cinematic experience.When people think Adventure they mostly think gameplay.
Not to mention all these cryptic "puzzles" that literally make no sense.i have an old-school view on this, when i think adventure i think "point and click game that's super cryptic so you have to click everything and combine everything with everything to progress"
personally i don't consider adventure games "gameplay" based
In the modern day they tend to be. The meaning behind the genre has skewed quite a lot.i have an old-school view on this, when i think adventure i think "point and click game that's super cryptic so you have to click everything and combine everything with everything to progress"
personally i don't consider adventure games "gameplay" based
I'd say as time goes on that the definitions and expectations of a genre heavily skew over time. Generally new sub-genres form to accommodate for this.Probably being pretentious and cringe
Nobody have ever debated that. Lol.Is Adventure Island an Adventure game? Is 2600 Adventure an Adventure game?