ROM Hack Discussion The switcher 3 mods

Deobulakenyo

Well-Known Member
Member
Joined
Oct 8, 2018
Messages
584
Trophies
0
Age
49
XP
1,422
Country
Philippines
It means you have to wait 7 in day games...as for that you can creat a new folder in content0 with another name for the mode to work...

are you saying that i can create my own custom named folder inside content0 folder and a mod will work? so i can create a folder named "xxxx" put the converted xml files inside and the game will load those mods?



quickbmsexample02.jpg




The reason I asked is because looking at the structure of the converted mods i want to use, they filenames are the same: "effects.xml" and they are both inside "abilities_plus" folder which in turn is inside "gameplay" folder which i suppose will have to go inside content0 folder. see example below.

quickbms examples.jpg


i was thinking that both mods should be contained in one xml file, but the way i understood your reply is that i just need to create a different folder for one or rename the folder "gameplay" of the other to whatever name i want?
 

jaswin

Well-Known Member
Newcomer
Joined
Jun 1, 2019
Messages
70
Trophies
0
Age
34
XP
1,327
Country
Indonesia
Im starting this so we can compile mods that are working on this post.
I see a lot of people confused on how to install them on switch so maybe we can compile a lot in here.i will update this post as mods come to the switch.
I will post it ready to use,updated with the more recent ones...
This file has

modOver9000

StackSize1000

Increased Creature Loot (Plus)

modBetterTrophies2_0

Skip Intros Mod by -emantec-

10x Gold from Quests

Shops have more items to sell (quantity)

Free Repair + Better selling prices + vendors have more money

could take up to 7 ingame days
how to use this mod?
i put in folder titles/01003D100E9C6000/ . but nothing happened
 

Edanls

Active Member
Newcomer
Joined
May 31, 2019
Messages
38
Trophies
0
Age
32
XP
524
Country
Vietnam
are you saying that i can create my own custom named folder inside content0 folder and a mod will work? so i can create a folder named "xxxx" put the converted xml files inside and the game will load those mods?



View attachment 183662



The reason I asked is because looking at the structure of the converted mods i want to use, they filenames are the same: "effects.xml" and they are both inside "abilities_plus" folder which in turn is inside "gameplay" folder which i suppose will have to go inside content0 folder. see example below.

View attachment 183663

i was thinking that both mods should be contained in one xml file, but the way i understood your reply is that i just need to create a different folder for one or rename the folder "gameplay" of the other to whatever name i want?

Put it inside your <titleid>/romfs/content/content0/gameplay/ then abilities <for new game> and abilities_plus <for new game plus>

Im starting this so we can compile mods that are working on this post.
I see a lot of people confused on how to install them on switch so maybe we can compile a lot in here.i will update this post as mods come to the switch.
I will post it ready to use,updated with the more recent ones...
This file has

modOver9000

StackSize1000

Increased Creature Loot (Plus)

modBetterTrophies2_0

Skip Intros Mod by -emantec-

10x Gold from Quests

Shops have more items to sell (quantity)

Free Repair + Better selling prices + vendors have more money

could take up to 7 ingame days

Your folder structure is wrong, you shouldn't put your dlc forder inside romfs. All mod-content-folder must be placed inside /content/content0/ even those dlc.

22-10-2019 09-25-05.jpg


Otherwise It won't work.
 
Last edited by Edanls,

MRDAPC

Member
Newcomer
Joined
Aug 6, 2019
Messages
17
Trophies
0
Age
35
XP
607
Country
United States
Put it inside your <titleid>/romfs/content/content0/gameplay then abilities <for new game> and abilities_plus <for new game plus>



Your folder structure is wrong, you shouldn't put your dlc forder inside romfs. All mod-content-folder must be placed inside /content/content0/ even those dlc.

View attachment 183673

Otherwise It won't work.
Content0 folder apply the mod to every save file?

thanks
 

Deobulakenyo

Well-Known Member
Member
Joined
Oct 8, 2018
Messages
584
Trophies
0
Age
49
XP
1,422
Country
Philippines
Put it inside your <titleid>/romfs/content/content0/gameplay/ then abilities <for new game> and abilities_plus <for new game plus>



Your folder structure is wrong, you shouldn't put your dlc forder inside romfs. All mod-content-folder must be placed inside /content/content0/ even those dlc.

View attachment 183673

Otherwise It won't work.


Yes i understand. thos screenshots are not final folder structures. what i am driving at basically is this:

1. there are two mods, and these mods have exactly thesame filename "effects.xml"
2. these two mods have exactly the same folder structures and are both inside gameplay-->abilities_plus folders
3. if merged, the effects.xml files will overwrite each other

How do i use these two mods now without overwriting?
 

Edanls

Active Member
Newcomer
Joined
May 31, 2019
Messages
38
Trophies
0
Age
32
XP
524
Country
Vietnam
Yes i understand. thos screenshots are not final folder structures. what i am driving at basically is this:

1. there are two mods, and these mods have exactly thesame filename "effects.xml"
2. these two mods have exactly the same folder structures and are both inside gameplay-->abilities_plus folders
3. if merged, the effects.xml files will overwrite each other

How do i use these two mods now without overwriting?

Then those mods are not compatible unless you combine them. Look inside that 'effects.xml' for different strings and edit it yourself.
 
  • Like
Reactions: Deobulakenyo

Deobulakenyo

Well-Known Member
Member
Joined
Oct 8, 2018
Messages
584
Trophies
0
Age
49
XP
1,422
Country
Philippines
Then those mods are not compatible unless you combine them. Look inside that 'effects.xml' for different strings and edit it yourself.

Thank you. This is the answer i was waiting for.

So this means that compiled mods as posted here in this thread and other threads have either combined xml settings or no duplicate named xmls?
 

jaswin

Well-Known Member
Newcomer
Joined
Jun 1, 2019
Messages
70
Trophies
0
Age
34
XP
1,327
Country
Indonesia
Im starting this so we can compile mods that are working on this post.
I see a lot of people confused on how to install them on switch so maybe we can compile a lot in here.i will update this post as mods come to the switch.
I will post it ready to use,updated with the more recent ones...
This file has

modOver9000

StackSize1000

Increased Creature Loot (Plus)

modBetterTrophies2_0

Skip Intros Mod by -emantec-

10x Gold from Quests

Shops have more items to sell (quantity)

Free Repair + Better selling prices + vendors have more money

could take up to 7 ingame days
when I Download , where is effect.xml?
 

WiduraGoez

Well-Known Member
Member
Joined
Nov 7, 2021
Messages
384
Trophies
0
Age
42
XP
1,370
Country
Indonesia
need tweak.we try a nude mod(don't have texture.cache ). it is work
how do you convert the Texture.cache to work with nintendo switch MOD..can you help me..or jut leave the texture...and can you help what about if the Mod file have a blob0.bundle and buffers0.bundle..can this mod works..and how to get it works with N switch..Thank you
 

masagrator

The patches guy
Developer
Joined
Oct 14, 2018
Messages
6,317
Trophies
3
XP
12,119
Country
Poland
how do you convert the Texture.cache to work with nintendo switch MOD..can you help me..or jut leave the texture...and can you help what about if the Mod file have a blob0.bundle and buffers0.bundle..can this mod works..and how to get it works with N switch..Thank you
This guy didn't come to this site for over a year. I wouldn't expect any answer.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • a_username_that_is_cool @ a_username_that_is_cool:
    DDDS . Dual Developer Dedede System :)
    +1
  • BakerMan @ BakerMan:
    also happy birthday @Xdqwerty
    +1
  • BigOnYa @ BigOnYa:
    Is it me you're looking for?
  • MysticStarlight @ MysticStarlight:
    'Cause I wonder where you are
  • MysticStarlight @ MysticStarlight:
    wait I got the lyrics mixed up
    +1
  • BigOnYa @ BigOnYa:
    And I wonder what you do...Lol
  • BigOnYa @ BigOnYa:
    Its all good, I'm here to talk to you.
  • BigOnYa @ BigOnYa:
    Hello
  • BigOnYa @ BigOnYa:
    I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
    +1
  • MysticStarlight @ MysticStarlight:
    I'm wondering why a stray tuxedo cat has a cloudy eye
  • MysticStarlight @ MysticStarlight:
    I've been playing TOTK all day also
    +1
  • MysticStarlight @ MysticStarlight:
    Oh you reminded me of those elevator nightmares
  • BigOnYa @ BigOnYa:
    Awesome game, fun how they force you to build, but you can build as you want
  • MysticStarlight @ MysticStarlight:
    It is super fun, I actually prefer it over BoTW
    +1
  • BigOnYa @ BigOnYa:
    The guy holding the sign always cracked me up, esp when you fail, and it falls
  • MysticStarlight @ MysticStarlight:
    Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
  • MysticStarlight @ MysticStarlight:
    I'm 120 hours in and am still like 44.4% done
    +1
  • BigOnYa @ BigOnYa:
    Good times. Building is starting to get good around now for you. You making me want to make run thru again.
  • BigOnYa @ BigOnYa:
    Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
  • K3Nv2 @ K3Nv2:
    All I gotta do is not spend $10 in the next 5 days and I'll break even this month lol
  • K3Nv2 @ K3Nv2:
    @BigOnYa, tell your wife not to forget her wallet
    +1
    K3Nv2 @ K3Nv2: https://youtu.be/YMAa6obDNZs?si=rymChLKeTdyS8nqk