Hi there,
A while ago I got my hands on a Wii U that I had modded and set up to be able to play my Gamecube, Wii and Wii U backups. Ever since I had a PS3's blu-ray laser die on me, my main drive behind using backups is to subject my consoles to as little wear and tear as possible. For my Wii U I got this pretty much covered as far as Wii U and Gamecube titles go. There's just one thing I can't seem to get working: redirecting save files to EmuNAND.
Starting with the hardware setup, I initially got a self-powered 1,5 TB Seagate HDD, but the blasted thing started making constant clicking noises and games became near-impossibly to play because of loading issues (e.g. while playing Metroid Prime you end up stuck in a room because the next room won't be loaded). Because of that, I resorted to using a 1TB WD Elements HDD that's connected to the Wii U with an Y USB cable. Just so there's no need to ask which USB port I used, the data cable is connected to the upper port (upper when the Wii U is laying down flat). This is the only way the USB Loader GX can actually read the HDD as the other way around doesn't works. At any rate, this works fine.
On vWii, I got Homebrew Channel and use that to launch USB Loader GX. On my SD card I got the following apps in the /Apps folder: Nintendont, USB Loader GX and Wiiflow. I made an /nands/nand1 folder meant for EmuNAND on the SD card. I want to use EmuNANDto spare my Wii U's NAND memory from wear and tear. Redirecting save files is my primary concern, although the rest (Mii's, Wiimote configurations, etc.) would be a welcome bonus in further reducing NAND wear and tear. For the sake of simplicity I tried to use cIOS EmuNAND, although I chose this folder path and name with future use of neek(2o) in mind in case I may end up needing it for some games, although I'll accept for the time being that Metroid Prime 3 and The Legend of Zelda: The Skyward have cIOS EmuNAND issues.
My USB Loader GX's version is v3.0 rev 1262.
In Custom Paths I entered the following paths for Nand Emu:
Nand Emu Path = sd:/nands/nand1/
Nand Emu Channel Path = sd:/nands/nand1/
My Loader Settings that I believe may be relevant to the topic are set as following:
Loader's IOS = IOS 58*
Game's IOS = IOS 250*
Quick Boot = OFF
Block IOS Related = Auto
Return To = OFF
Nand Saves Emulation = Full
Nand Chan. Emulation = Full
I used the Dump NAND to EmuNAND feature from Features to make a full NAND dump to my SD card. When asked what to extract from NAND, I chose Everything.
From the instructions I found on Internet, I figured this was a pretty simple process, but the thing is, my saves aren't redirected to EmuNAND at all! At the very least they are still stored on the Wii U's NAND. I noticed this after I switched to a new HDD. I wanted to confirm if my EmuNand was working correctly by temporarily removing my EmuNAND dump from my SD card and store it on my computer while setting the Nand Saves Emulation and Nand Chan. Emulation settings to OFF. To my disappointment, my games still retained all their saves on the Wii's internal NAND (vWii Menu -> Wii Options -> Save Data) and when after reactivating the EmuNand settings to FULL and starting a game I hadn't played before, a new save data block showed up in the Wii's Save Data menu.
I have tried to figure out what's going wrong here and look for people with similar problems, but I haven't been able to find any solutions at what to do here. I got everything I want up and running except for redirection to EmuNand. I'm at my wit's end and I'm hoping that anyone here could tell me what to do to get my EmuNand up and running.
Best Regards,
NynrahGhost
* For reason unknown to me my Seagate HDD worked with Loader's IOS 249 and Game;s IOS 249, but I needed to switch to a different setting to use my current WD Elements HDD lest I get a "stuck on initializing usb device" notification and make things work. Nevertheless, Loader's IOS 58 and Game's IOS 250 allow me to initialize my HDD and read the games on it, so that issue was resolved as far as I'm concerned.
A while ago I got my hands on a Wii U that I had modded and set up to be able to play my Gamecube, Wii and Wii U backups. Ever since I had a PS3's blu-ray laser die on me, my main drive behind using backups is to subject my consoles to as little wear and tear as possible. For my Wii U I got this pretty much covered as far as Wii U and Gamecube titles go. There's just one thing I can't seem to get working: redirecting save files to EmuNAND.
Starting with the hardware setup, I initially got a self-powered 1,5 TB Seagate HDD, but the blasted thing started making constant clicking noises and games became near-impossibly to play because of loading issues (e.g. while playing Metroid Prime you end up stuck in a room because the next room won't be loaded). Because of that, I resorted to using a 1TB WD Elements HDD that's connected to the Wii U with an Y USB cable. Just so there's no need to ask which USB port I used, the data cable is connected to the upper port (upper when the Wii U is laying down flat). This is the only way the USB Loader GX can actually read the HDD as the other way around doesn't works. At any rate, this works fine.
On vWii, I got Homebrew Channel and use that to launch USB Loader GX. On my SD card I got the following apps in the /Apps folder: Nintendont, USB Loader GX and Wiiflow. I made an /nands/nand1 folder meant for EmuNAND on the SD card. I want to use EmuNANDto spare my Wii U's NAND memory from wear and tear. Redirecting save files is my primary concern, although the rest (Mii's, Wiimote configurations, etc.) would be a welcome bonus in further reducing NAND wear and tear. For the sake of simplicity I tried to use cIOS EmuNAND, although I chose this folder path and name with future use of neek(2o) in mind in case I may end up needing it for some games, although I'll accept for the time being that Metroid Prime 3 and The Legend of Zelda: The Skyward have cIOS EmuNAND issues.
My USB Loader GX's version is v3.0 rev 1262.
In Custom Paths I entered the following paths for Nand Emu:
Nand Emu Path = sd:/nands/nand1/
Nand Emu Channel Path = sd:/nands/nand1/
My Loader Settings that I believe may be relevant to the topic are set as following:
Loader's IOS = IOS 58*
Game's IOS = IOS 250*
Quick Boot = OFF
Block IOS Related = Auto
Return To = OFF
Nand Saves Emulation = Full
Nand Chan. Emulation = Full
I used the Dump NAND to EmuNAND feature from Features to make a full NAND dump to my SD card. When asked what to extract from NAND, I chose Everything.
From the instructions I found on Internet, I figured this was a pretty simple process, but the thing is, my saves aren't redirected to EmuNAND at all! At the very least they are still stored on the Wii U's NAND. I noticed this after I switched to a new HDD. I wanted to confirm if my EmuNand was working correctly by temporarily removing my EmuNAND dump from my SD card and store it on my computer while setting the Nand Saves Emulation and Nand Chan. Emulation settings to OFF. To my disappointment, my games still retained all their saves on the Wii's internal NAND (vWii Menu -> Wii Options -> Save Data) and when after reactivating the EmuNand settings to FULL and starting a game I hadn't played before, a new save data block showed up in the Wii's Save Data menu.
I have tried to figure out what's going wrong here and look for people with similar problems, but I haven't been able to find any solutions at what to do here. I got everything I want up and running except for redirection to EmuNand. I'm at my wit's end and I'm hoping that anyone here could tell me what to do to get my EmuNand up and running.
Best Regards,
NynrahGhost
* For reason unknown to me my Seagate HDD worked with Loader's IOS 249 and Game;s IOS 249, but I needed to switch to a different setting to use my current WD Elements HDD lest I get a "stuck on initializing usb device" notification and make things work. Nevertheless, Loader's IOS 58 and Game's IOS 250 allow me to initialize my HDD and read the games on it, so that issue was resolved as far as I'm concerned.