Unfortunately it doesnt work for valkyrie profile after first scene the game has black screen as usual
censorship (if its not undub), quick switch on l2 r2 between chars and most of all those ugly cgi, i can play it on ps1 ofcourse but i want it on vita through adrenalineWhy not just play the psp version of this?
I am very much interested to see how this experimentation develops. Being able to play the remaining handful of PS1 games that don't run correctly on the PS Vita would be the cherry on top for this little handheld. Especially since one of them (Bugs Bunny: Lost in Time) has been a game that I have on and off the years tried several times to run through both Adrenaline and Retroarch, with little success on either end.
Have you tried Chovy Sign? I'd never heard of it until recently but apparently it uses a totally different approach to Adrenaline/Retro, can be installed without CFW (if that matters) and most interestingly has the lowest input lag of all PSP on Vita solutions.
Seems like Chovy is just using Sony's official PSP software, so its something more like Virtual Console injection on Nintendo consoles.
If I play the US version on PS3 through to the save before Skulpion and then transfer the save to PSP, would that be any help?Does anyone have a save file close to Skullpion to upload?
Have you tried Chovy Sign? I'd never heard of it until recently but apparently it uses a totally different approach to Adrenaline/Retro, can be installed without CFW (if that matters) and most interestingly has the lowest input lag of all PSP on Vita solutions.
Going to look into it at some point but thought I'd mention as no one seems to speak about it.
In all honesty, I'm not sure how this would fix a game that is known to crash regardless inside the PSP wrapper that the Vita employs.
If you don't try you won't know.In all honesty, I'm not sure how this would fix a game that is known to crash regardless inside the PSP wrapper that the Vita employs.
What's happening here isn't a fix for games that don't work I believe. It "might" just make games work that work under different regions. Dragon warrior 7 the Japanese version didn't needs popsloader to work, where as the USA and PAL versions did.
The way I see it, anything that doesn't work across any region, can't be fixed that simply.
If I play the US version on PS3 through to the save before Skulpion and then transfer the save to PSP, would that be any help?
[EDIT] I'll be using 'Brave Fencer Musashi (USA)' from ReDump
ARK is really promising, perhaps a last hope for popsloader integration into Vita.https://gekihen.customprotocol.com/en/project/ARK-Fast-for-3-60
For those who didn't try yet:
Using Bubble Booter over launching via Adrenaline also seems to noticeably reduce input lag:
https://gbatemp.net/threads/adrenal...duces-input-lag-over-using-adrenaline.605839/
Could be due to using less overhead but thats only the UI not being loaded and all of the Adrenaline stuff is still present in background. Either way it is quite noticeable and is very close to the real PSP hardware in terms of feel.
Exactly, this happens because of the BIOS that the PSP uses in POPs to launch PS1 games, the BIOS is Japanese, and this seems to make games with Japanese region have greater compatibility, it's no wonder that one of the most used IDs to fix problematic games is the SLPS01222 among other JPs, however there are few exceptions of the PSP running a European game well and everything else bad. But some games need you to "simulate", that he is in fact Japanese as a way to trick the PSP / Vita as is the case of Dragon Warrior VII where just changing the ID to Japanese with PSX2PSP, does not solve. The cool thing about the method used in DWVII is that I'm almost certain that you can simulate the game for the Japanese region even if it hasn't been released in Japan, among other regions.What's happening here isn't a fix for games that don't work I believe. It "might" just make games work that work under different regions. Dragon warrior 7 the Japanese version didn't needs popsloader to work, where as the USA and PAL versions did.
The way I see it, anything that doesn't work across any region, can't be fixed that simply.
My god.... I played it for two hours. I can't handle it anymore. Killed a robot, Did a load of fetch quests, saved a dog and fell off A LOT of platforms. I can't do it.... It's not fun at allYes, you can upload your own PS3 save here and then I'll try to fix the problem. I was going to try to play until then, but I'm out of resources for now.
I've never played it before..... It's been on the list of games to get round to. I really was expecting it to be goodSome games really benefit from rose tinted recollections. You can overlook a lot of padding that way and just see what you want to see, mainly the happy childhood memories associated with the first time of playing it.
But dw2003 is already playable, from start to finish, without any bugswould Digimon World 3 NTSC/PAL versions be possible to fix?
nope theres a bug if you enter the beach in the begining area right after the first town wich ends in blackscreen/freeze + you need to go to the beach in order to play the story so its not beatableBut dw2003 is already playable, from start to finish, without any bugs
but isnt that bug from a specific pops version? iirc on psp it needed a lower pops version from the latest one to work fully, i dont remember if that was the NTSC or PAL version thonope theres a bug if you enter the beach in the begining area right after the first town wich ends in blackscreen/freeze + you need to go to the beach in order to play the story so its not beatable