Someone found the good path to install pc mods on switch? Since the game released on Pc I saw a bunch of mods coming up and I am 100% convinced that we just need the correct path to run them but I really don't know the process
Asterisk_MHR_Tex_Chopper_PC.exe
Asterisk_MHR_Tex_Chopper_Switch.exe
dinput8.dll
) to inject custom Lua scripts into MHR. Since Nintendo Switch doesn't run on Windows, this method cannot work.pak
filesmhr_mods_switch
RiskPakPatch.zip
(from Prerequisites) into this folderAsterisk_MHR_Tex_Chopper_Switch.exe
and the latest version as Asterisk_MHR_Tex_Chopper_PC.exe
)staging
mhr_mods_switch
├─ staging
├─ Asterisk_MHR_Tex_Chopper_PC.exe
├─ Asterisk_MHR_Tex_Chopper_Switch.exe
├─ build-pak-patch.bat
├─ MurMur3.dll
├─ RiskPakPatch.exe
mhr_mods_switch
folder and name it chop.bat
chop.bat
in a text editor (such as Notepad), copy the following contents and save the filesetlocal enabledelayedexpansion
rmdir /s/q out
mkdir out
xcopy /e/s/y %1 out
move "out\natives\STM" "out\natives\NSW"
for /r "out" %%i in (*.tex.28) do (
set filename=%%i
set filename=!filename:~0,-7!
Asterisk_MHR_Tex_Chopper_pc.exe "%%i"
Asterisk_MHR_Tex_Chopper_switch.exe "!filename!.dds"
del "%%i"
del "!filename!.dds"
move "!filename!.tex" "!filename!.tex.28"
)
@pause
natives
folder of mods you want to install into the staging
sub-folder. So the folder structure should now look like:mhr_mods_switch
├─ staging
| ├─ natives
├─ Asterisk_MHR_Tex_Chopper_PC.exe
├─ Asterisk_MHR_Tex_Chopper_Switch.exe
├─ build-pak-patch.bat
├─ chop.bat
├─ MurMur3.dll
├─ RiskPakPatch.exe
staging
folder onto chop.bat
.staging
). When it's completed, you'll notice that a new out
folder has been created under mhr_mods_switch
out
folder (NOT the staging
folder!) onto build-pak-patch.bat
.re_chunk_00x.pak.patch_00y.pak
has been created under mhr_mods_switch
re_chunk_00x.pak.patch_00y.pak
to re_chunk_000.pak.patch_015.pak
patch_015.pak
is for the current latest version (Ver.16), but will need to be increased (to 016, 017, etc.) as more MHR updates are released and installedre_chunk_000.pak.patch_015.pak
file to the SD card used for Switch, under \atmosphere\contents\0100B04011742000\romfs
Here's a paraphrased and hopefully clearer version of the instructions.
[HOWTO] Install Monster Hunter Rise mods on Nintendo Switch
Prerequisites
- Risk Pak Patch Tool
- MHR Tex Chopper for PC
- Rename as
Asterisk_MHR_Tex_Chopper_PC.exe
- MHR Tex Chopper for Switch
- Rename as
Asterisk_MHR_Tex_Chopper_Switch.exe
Nexus Mods
- Download any mod from Nexus Mods which doesn't state REFramework as a requirement
- REFramework provides powerful modding capabilities such as HP overlays for monsters, but it works through hijacking the DirectInput DLL (
dinput8.dll
) to inject custom Lua scripts into MHR. Since Nintendo Switch doesn't run on Windows, this method cannot work- When downloading mods, make sure to download the ones packaged for Fluffy Manager. Do NOT download the
.pak
filesInstructions (Preparation)
- Create a new folder, and name it to something recognizable such as
mhr_mods_switch
- Extract the contents of
RiskPakPatch.zip
(from Prerequisites) into this folder- Copy the MHR Tex Chopper files into this folder, taking care to name them properly (the 0.3.0 version as
Asterisk_MHR_Tex_Chopper_Switch.exe
and the latest version asAsterisk_MHR_Tex_Chopper_PC.exe
)
- This is because Asterisk has removed support for Nintendo Switch since v0.4.0, so we need one version for MHR Switch textures and another version for MHR PC textures
- Create a sub-folder under this folder and name it
staging
- The folder structure should now look like this:
Code:mhr_mods_switch ├─ staging ├─ Asterisk_MHR_Tex_Chopper_PC.exe ├─ Asterisk_MHR_Tex_Chopper_Switch.exe ├─ build-pak-patch.bat ├─ MurMur3.dll ├─ RiskPakPatch.exe
- Create a new file in the base
mhr_mods_switch
folder and name itchop.bat
- Open
chop.bat
in a text editor (such as Notepad), copy the following contents and save the file
Code:setlocal enabledelayedexpansion rmdir /s/q out mkdir out xcopy /e/s/y %1 out move "out\natives\STM" "out\natives\NSW" for /r "out" %%i in (*.tex.28) do ( set filename=%%i set filename=!filename:~0,-7! Asterisk_MHR_Tex_Chopper_pc.exe "%%i" Asterisk_MHR_Tex_Chopper_switch.exe "!filename!.dds" del "%%i" del "!filename!.dds" move "!filename!.tex" "!filename!.tex.28" ) @pause
- Copy the
natives
folder of mods you want to install into thestaging
sub-folder. So the folder structure should now look like:
Code:mhr_mods_switch ├─ staging | ├─ natives ├─ Asterisk_MHR_Tex_Chopper_PC.exe ├─ Asterisk_MHR_Tex_Chopper_Switch.exe ├─ build-pak-patch.bat ├─ chop.bat ├─ MurMur3.dll ├─ RiskPakPatch.exe
Instructions (Execution)
- Drag and drop the
staging
folder ontochop.bat
.
A terminal window will open up and run for some time (depending on how many mods you've placed understaging
). When it's completed, you'll notice that a newout
folder has been created undermhr_mods_switch
- Now drag and drop the
out
folder (NOT thestaging
folder!) ontobuild-pak-patch.bat
.
Another terminal window will open up and run for some time. When it's completed, you'll notice that a new file namedre_chunk_00x.pak.patch_00y.pak
has been created undermhr_mods_switch
- Rename
re_chunk_00x.pak.patch_00y.pak
tore_chunk_000.pak.patch_014.pak
- Finally, copy the
re_chunk_000.pak.patch_014.pak
file to the SD card used for Switch, under\atmosphere\contents\0100B04011742000\romfs
- Launch MHR and enjoy!
Have you installed the Ver.16 update (v2097152)? I have the same problem of being stuck at the loading screen when I install this. I suspect there's some incompatibility with Ver.16.Thank you for the detailed guide, every time I load up MHR I am stuck at the loading screen, any fixes? I tried to implement the same mod your screenshot showcases being the "Shapely Twins" cosmetic mod.
3. Rename re_chunk_00x.pak.patch_00y.pak to re_chunk_000.pak.patch_014.pak <-- Must start at 15Thank you for the detailed guide, every time I load up MHR I am stuck at the loading screen, any fixes? I tried to implement the same mod your screenshot showcases being the "Shapely Twins" cosmetic mod.
Thanks, you're right! It was the incorrect pak file number causing this issue3. Rename re_chunk_00x.pak.patch_00y.pak to re_chunk_000.pak.patch_014.pak <-- Must start at 15
re_chunk_000.pak.patch_013.pak
re_chunk_000.pak.patch_015.pak
re_chunk_000.pak.patch_016.pak
.
.
Dear expert modder, I followed everything you wrote. The outcome of the file worked like a charm! But, Idk what's wrong, the mods doesn't work. May be I made mistake especially on renaming file? I'm on mhr 11.0.2 build id 9D9DBB8329D039C4B9CCEDxxx .. and this is my 1st try, please help. Thank you!!Here's a paraphrased and hopefully clearer version of the instructions.
[HOWTO] Install Monster Hunter Rise mods on Nintendo Switch
Prerequisites
- Risk Pak Patch Tool
- MHR Tex Chopper for PC
- Rename as
Asterisk_MHR_Tex_Chopper_PC.exe
- MHR Tex Chopper for Switch
- Rename as
Asterisk_MHR_Tex_Chopper_Switch.exe
Nexus Mods
- Download any mod from Nexus Mods which doesn't state REFramework as a requirement
- REFramework provides powerful modding capabilities such as HP overlays for monsters, but it works through hijacking the DirectInput DLL (
dinput8.dll
) to inject custom Lua scripts into MHR. Since Nintendo Switch doesn't run on Windows, this method cannot work- When downloading mods, make sure to download the ones packaged for Fluffy Manager. Do NOT download the
.pak
filesInstructions (Preparation)
- Create a new folder, and name it to something recognizable such as
mhr_mods_switch
- Extract the contents of
RiskPakPatch.zip
(from Prerequisites) into this folder- Copy the MHR Tex Chopper files into this folder, taking care to name them properly (the 0.3.0 version as
Asterisk_MHR_Tex_Chopper_Switch.exe
and the latest version asAsterisk_MHR_Tex_Chopper_PC.exe
)
- This is because Asterisk has removed support for Nintendo Switch since v0.4.0, so we need one version for MHR Switch textures and another version for MHR PC textures
- Create a sub-folder under this folder and name it
staging
- The folder structure should now look like this:
Code:mhr_mods_switch ├─ staging ├─ Asterisk_MHR_Tex_Chopper_PC.exe ├─ Asterisk_MHR_Tex_Chopper_Switch.exe ├─ build-pak-patch.bat ├─ MurMur3.dll ├─ RiskPakPatch.exe
- Create a new file in the base
mhr_mods_switch
folder and name itchop.bat
- Open
chop.bat
in a text editor (such as Notepad), copy the following contents and save the file
Code:setlocal enabledelayedexpansion rmdir /s/q out mkdir out xcopy /e/s/y %1 out move "out\natives\STM" "out\natives\NSW" for /r "out" %%i in (*.tex.28) do ( set filename=%%i set filename=!filename:~0,-7! Asterisk_MHR_Tex_Chopper_pc.exe "%%i" Asterisk_MHR_Tex_Chopper_switch.exe "!filename!.dds" del "%%i" del "!filename!.dds" move "!filename!.tex" "!filename!.tex.28" ) @pause
- Copy the
natives
folder of mods you want to install into thestaging
sub-folder. So the folder structure should now look like:
Code:mhr_mods_switch ├─ staging | ├─ natives ├─ Asterisk_MHR_Tex_Chopper_PC.exe ├─ Asterisk_MHR_Tex_Chopper_Switch.exe ├─ build-pak-patch.bat ├─ chop.bat ├─ MurMur3.dll ├─ RiskPakPatch.exe
Instructions (Execution)
- Drag and drop the
staging
folder ontochop.bat
.
A terminal window will open up and run for some time (depending on how many mods you've placed understaging
). When it's completed, you'll notice that a newout
folder has been created undermhr_mods_switch
- Now drag and drop the
out
folder (NOT thestaging
folder!) ontobuild-pak-patch.bat
.
Another terminal window will open up and run for some time. When it's completed, you'll notice that a new file namedre_chunk_00x.pak.patch_00y.pak
has been created undermhr_mods_switch
- Rename
re_chunk_00x.pak.patch_00y.pak
tore_chunk_000.pak.patch_015.pak
- [Important Note] This filename depends on the version of MHR installed.
patch_015.pak
is for the current latest version (Ver.16), but will need to be increased (to 016, 017, etc.) as more MHR updates are released and installed- Finally, copy the
re_chunk_000.pak.patch_015.pak
file to the SD card used for Switch, under\atmosphere\contents\0100B04011742000\romfs
- Launch MHR and enjoy!
v1638400 is a very old version, pre-Sunbreak expansion.Dear expert modder, I followed everything you wrote. The outcome of the file worked like a charm! But, Idk what's wrong, the mods doesn't work. May be I made mistake especially on renaming file? I'm on mhr 11.0.2 build id 9D9DBB8329D039C4B9CCEDxxx .. and this is my 1st try, please help. Thank you!!
edit: game update version 25 (v1638400)
re_chunk_000.pak.patch_013.pak
or re_chunk_000.pak.patch_012.pak
and see if that works for you.Thank for replying. I don't play often games like MH, SAO, Skyrim, or BOTW/TOTK, that's why didn't update them yet. Especially when the update size is huge like MH. I am interested in modding game that I like, only a few though. I did it for ssbu moveset/skin mods, Ninja Gaiden graphic mods, and some mods on skyrimv1638400 is a very old version, pre-Sunbreak expansion.
Is there any specific reason you're not upgrading to the latest v2228224 (v16.0.2) or v2162688 (v16.0.0)?
The main reason the mods aren't working should be because of the numbering scheme of the .PAK files. I'm not sure what the latest .PAK number for pre-Sunbreak would be, but try lowering the number on the filename tore_chunk_000.pak.patch_013.pak
orre_chunk_000.pak.patch_012.pak
and see if that works for you.
The MHR updates aren't merely bug fixes, but adds on additional content especially the Sunbreak expansion which is almost an entire MHR-sized game by itself (new village, new monsters, weapons, armors, skills, etc.). So if you like MHR, I would highly recommend installing it.Thank for replying. I don't play often games like MH, SAO, Skyrim, or BOTW/TOTK, that's why didn't update them yet. Especially when the update size is huge like MH. I am interested in modding game that I like, only a few though. I did it for ssbu moveset/skin mods, Ninja Gaiden graphic mods, and some mods on skyrim
I had tried renaming/lowering the number to 011 12 13, nothing change
My very questions are: should it be the latest update or specific update of the game? I read some mods on nexus requires other mods, should all that requirements be installed 1st too?
and, I though v16 is older than v25 but then I realized 16 means 16.0.0 and mine is 11.0.2 way too old indeed..
re_chunk_000.pak.patch_001.pak
, you might try naming the PAK file as 001 and see if that works.Well then it's much better to update game to the latest version. I maybe do it later.The MHR updates aren't merely bug fixes, but adds on additional content especially the Sunbreak expansion which is almost an entire MHR-sized game by itself (new village, new monsters, weapons, armors, skills, etc.). So if you like MHR, I would highly recommend installing it.
I haven't tried installing mods for base MHR without the Sunbreak expansion but seeing as how the expansion itself is namedre_chunk_000.pak.patch_001.pak
, you might try naming the PAK file as 001 and see if that works.
If that still doesn't work, my other suspicion is that perhaps some of the mods you're trying to install are reliant on the extra content added by the Sunbreak expansion; similar to how some Skyrim mods require that you have Dawnguard, Dragonborn or Hearthfire expansions installed.
I'm using 16.0.0 myself, because the latest update (16.0.2) doesn't appear to do anything except remove some event quests and promotional content (https://www.monsterhunter.com/rise-sunbreak/update/en-us/ver16_00_02.html).Well then it's much better to update game to the latest version. I maybe do it later.
If it's latest version (for now 16.0.2), what should I rename my 1st mod pak? 015, 016, (with/without offline quest unlocker) someone even have rename like 099. just how much mods did he use, sigh.
015
. So 16.0.2 might be 016 or 017 (since there's a 16.0.1 in-between).