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Judging by the artwork, it looks like it will be an easy game, with lots of coins everywhere.
Well it's gonna be needed, because you have to collect 1 million of themJudging by the artwork, it looks like it will be an easy game, with lots of coins everywhere.
Agreed. It just might mean you might need them more, because you will lose them more X_XMore lives does not mean easier game!
Right
Will people stop judging the difficulty of a game by how many lives you have? Lives are an outdated concept in platform games and need to die a quick death.
A quick history of the evolution of lives:
Back in the day you'd have to 'beat' a game within a predetermined amount of lives, maybe with the opportunity to pick up more along the way. This was generally very annoying - there was nothing 'fun' about getting to the last level of Alex Kidd in Shinobi Land just to only have 2 chanced of beating the main boss before having to start the whole thing over again.
Game makers realized that this was p*ssing gamers off, so the concept of 'continues' was introduced. If you lost all your lives you could re-start from a pre-defined point. Perhaps the beginning of a zone, or the first act of a level. This relieved the frustration somewhat, yet it still became annoying having to start from so far back; and the amount of continues usually had some kind of limit.
Save games and unlimited continues was the next step - so one would never need to re-start the game from the beginning, they could always start from that last 'continue' point. As it was becoming apparent that this was still not enough to prevent frustration overload, games like Sonic 1 and Super Mario World introduced different kinds of workarounds. In Sonic 1 there were various points where you could collect 100 rings, get an extra life TV then die and restart the level as many times as you want to build up a decent reserve of lives. SMW made it even easier. Several levels existed which were full of extra life opportunities, which you could revisit any time you like. In addition there were a load of sub games where you could build your live stash.
Realising that the majority of gamers were making use of these features, along came the NSMB franchise with lives pretty much everywhere. Big runs on the mega mushroom, plenty of runs of enemies to throw shells and pick up 2 or 3 lives in a level. Nobody needs to even think about using continues.
Lives are there because it's what people are used to. But you essentially get as many tries as you want to beat a level, without being faced with the draconian punishment of being resent to an earlier part of the game if you fail to win in a semi-fixed number of 'tries'.
And thank god for that!
@[member='Yuki Amano']
Good topic here, but you can put everything we already know on the first post. Things that we have such as screens, videos and informations.
Now about the game, the feature that I liked most so far is the digital distribuiton of the game.
Why is there a hype thread for a game that isn't coming out for a few months?
I think the emphasis on collecting "coins" is jumping the shark a bit for the series....they took one of the most useless pickups(hey, they can get you extra lives at least) and made the entire game revolve around it....sounds like they ran out of ideas........
Having much lives is an outdated concept of being easy!
When NES was released, there were tons of insanely hard games!
You had just a few lives, and losing all of them meant a game over, and to begin the game again!
That time, games were really short, and compensated with being hard, to make it take longer to beat it!
When SNES was released, games were getting easier, and to prevent the thing that gamers most hated, the game over and to start everything again,
lives were spread a lot in levels, and there were saves, to make you being able to go back from a checkpoint,
instead of starting from the beginning of the game!
Later, the saves start to become more present and automatic,
lives were almost unnecessary, but taking them out would be a drastic change for gamers!
Them lives got even more easy to get, to prevent the game over, because of it's negative feel,
although it wasn't even necessary to have lives!
So after all of these I can say to all of you!
No matter how many lives you have on a game like this,
this means nothing about the difficulty of the game!
nicely paraphrased
On the subject of coins... I mean I can't see it being a fantastic concept. I kinda Sonicifies the game a bit. So long as his coins don't start falling out when he gets bashed up I suppose.
I wonder what the surprise is. I'm kind of tempted to play the first level over and over again until I finally have 1,000,000 coins, before I even go on to level to. Just so I can say it took me 1 level to get a million coins