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Iwata And of course, making these characters is not the end. These Mii characters can then appear in games, for instance Wii Sports.
Nogami That's right. As I mentioned earlier, from the very start of this software's development, we wanted to allow the characters created by users to appear in the games. In fact, as long as the software developers make the games compatible with the Mii system, these characters will also be able to appear in the games they produce. One more interesting thing is that the Mii characters do not always feature as the main characters in the games. You can also find them popping up as faces in the crowd. For instance, in Wii Sports, a Mii you made a while ago and had forgotten about might turn up one day in the spectators' seats. Also, since you can store Mii on your Wii Remote, you can bring your Mii to use on your friend's Wii!
Iwata There is also the "Mii Parade" to look forward to. Could you please explain that?
Nogami To put it simply, Mii Parade is a system that uses the network to allow Mii characters created by many people to mix and mingle. You can line up Mii characters in the "Mii Plaza", but at the start the only Mii characters you will find are those you have created yourself. Over time, however, using the WiiConnect24 system, other users' Mii characters can come and visit. In the same way, your Mii can make an appearance on someone else's Wii, although this won't happen unless the user has authorised it. The user can choose whether or not to allow their Mii to come and go on the network, so the only Mii characters that will appear on someone else's Wii are those where the user has permitted it.
Iwata You could have a Mii which has come from the other side of the world!
Nogami You could. Your Mii can pop up anywhere. I should point out, though, that your Mii will never go missing from your own Wii.
Iwata This is a very ambitious experiment. What made you decide to attempt it?
Nogami We always had the intention of allowing the characters created for one game to appear as guests in other games. However, the decision to allow the interaction of Mii characters across the world was inspired by WiiConnect24. Personally, I am a really big fan of that kind of feature. I came up with this particular idea while I was thinking how WiiConnect24 might be used with the Mii concept. The most basic motivation was the belief that, however fun it may be to make your own characters, there is a limit to how enjoyable it can be when just one player is involved. I thought it would be a shame if people stopped using the Mii Channel once they had created, let's say, 10 look-alike characters of their friends and family. However, if more and more Mii characters from users they had played games with, or from anywhere else around the world appear on Wii, I think this will make people want to create new Mii characters. They might get ideas from other people and think: "Wow, you can make a Mii like that!" Then they will try to improve their own Mii. I think people will be continuously motivated through this interaction with other users. How can I put it...? I think there is a limit to the amount of this kind of motivation and inspiration which can be put within actual games from the start. But if, for instance, a user finds a new way to play a game, they can then let other users know about it. In this way, there will be an endless supply of ideas being generated from all over the world, and I hope that this energy will build on itself. That's exactly the reason why we made so much effort to create a system which allowed data to be transferred between Wii consoles.
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