Hi, I've a few questions about nds-bootstrap (particularly on flashcarts) and Wood. I'd appreciate your insights.
Regarding the difference between nds-bootstrap and Wood:
1. Why does nds-bootstrap have lower game compatibility compared to Wood?
Regarding Wood:
4. Why does Wood need to be ported to every cart instead of just being DLDI patched?
Thanks for your time and expertise. I look forward to your responses.
Regarding the difference between nds-bootstrap and Wood:
1. Why does nds-bootstrap have lower game compatibility compared to Wood?
- Does nds-bootstrap just need more RAM to match the compatibility of Wood?
- Can nds-bootstrap be 'fixed' to achieve similar compatibility?
- Or, is the lower compatibility of nds-bootstrap due to some fundamental difference in how they work?
- For example, does one need different kinds of game patches compared to the other? Etc.
- Must nds-bootstrap be ported to each flashcart individually?
- Or, can nds-bootstrap rely on tools like flashcart-bootstrap for cart support?
Regarding Wood:
4. Why does Wood need to be ported to every cart instead of just being DLDI patched?
- Does it use read/write commands directly, or have other baked-in flashcart specific components?
- Or, in game loaders in general.
- For instance, why does Wood 1.62 support both the old and new DSFTP, while Wood 1.25 only supports the former?
Thanks for your time and expertise. I look forward to your responses.