unless you count having like 2more kb of filesize then no lol.So just double checking, you recommend the WiiVC dols be used for both vWii and Wii, and there’s no downside to using it on the Wii? Thanks!
unless you count having like 2more kb of filesize then no lol.So just double checking, you recommend the WiiVC dols be used for both vWii and Wii, and there’s no downside to using it on the Wii? Thanks!
Hi there guys,
I went to successfully add something i always wanted to the Nintendo 64 emulator for Wii made by @emu_kidid, Wii64 (formely called as Mupen64GC), in its version Wii64 1.3, for have the ability for autolaunch N64 ROMs on Wii64 (on both glN64 and Rice plugins) by using arguments: first argument for the path where is the ROM stored, and the second argument for indicate the ROM file to launch, which makes this compatible with WiiFlow and making your custom Single ROM Loaders for N64 games.
Current version: Wii64 1.3 WiiFlow MOD Beta4 (2022-03-21)
A demostrative (preview video):
The usage of this mod for autolaunch N64 ROMs:
Add this to the meta.xml file of Wii64 and modify the values of the arguments with yours for your game:
Code:<arguments> <arg>{device}:/{path_of_ROM}</arg> <arg>{ROM_file}</arg> </arguments>
For example:
Code:<arguments> <arg>sd:/apps/wii64_singlegame/rom</arg> <arg>SuperMario64.z64</arg> </arguments>
An example of a meta.xml file for usage when you're using my mod of Wii64 1.3 on Rice GFX plugin and with the game GoldenEye 007:
Code:<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <app version="1"> <name>GoldenEye 007 N64 Launcher</name> <author>saulfabreg</author> <version>BETA 1</version> <release_date>20220317</release_date> <short_description>Nintendo 64</short_description> <long_description> Wii64 1.3 Rice GFX - WiiFlow MOD by saulfabreg Game Launcher for GoldenEye 007 </long_description> <arguments> <arg>sd:/apps/n64_goldeneye/rom</arg> <arg>GoldenEye007.z64</arg> </arguments> <ahb_access/> </app>
Some images of my Wii64 1.3 WiiFlow MOD Beta4 running the game GoldenEye 007:
View attachment 302812 View attachment 302813 View attachment 302814 View attachment 302815 View attachment 302816
This addition was based in @FIX94's work of implementing WiiFlow compatibility as a N64 plugin. Original can be found here: https://github.com/FIX94/Wii64
Also has the most recent fixes of Wii64 in Wii64's code (such the recent fix to the issue of launching ROMs from USB).
Please read about the booping audio issue on 1.3 (applies to Beta4 and above): If you want to use the setting LimitVIs=0 (No VI limit for fix some booping audio issues), please consider using the WiiVC version instead of the normal version. (The WiiVC version will still work on regular Wii console )
These were compiled using:
On other words, this mod is the same Wii64 1.3 Beta that you love and you were waiting for it until December 2021 but it has the ability for autolaunch ROMs via arguments, via meta.xml or WiiFlow.
- devkitPro 3.0.3
- devkitPPC r39 (the same devkitPPC used for compile the original Wii64 1.3)
- libOGC 2.3.1-1
- Custom libfat by @Extrems - https://github.com/extremscorner/libfat
- Prebuilt custom libOGC2 by @emu_kidid (with fixes by @Extrems) - https://github.com/emukidid/libogc
Download of this custom mod of Wii64 1.3 by me can be found in attachments (avaliable for original Wii and WiiVC mode, on both glN64 GFX and Rice GFX plugins).
Mirror link: https://www.mediafire.com/folder/t6y2iynb3tlvt/
Source code of this fork can be found on GitHub: https://github.com/saulfabregwiivc/Wii64/tree/wii64-wiiflow
Hope you enjoy them!!!
PD: Maybe my friends @RunningSnakes and @Tetsuo Shima want also test this new "plugin" for try to include it temporally in the WiiFlow Plugins Pack, until emu_kidid manages to add this modification on GitHub to main official Wii64. (Look at this pull request: https://github.com/emukidid/Wii64/pull/83)
@SaulFabre
@pedro702you should add pal star wars shadows of the empire to the ricevideolinux.ini you can add it to the bottom
{8166484d45927dab-50}
Name=Shadow of the Empire
DisableObjBG=1
ScreenUpdateSetting=4
also add this to vigilant 8 it will allow you to atleast read the text of the menus even tough the menus are messed up and stop screen flashes
ScreenUpdateSetting=4
FullTMEM=2
well fromw hat i saw your ricevideolinux already had the ntsc version of shadow of the empire fixed? the one you have on your github repo?@pedro702
please don't forget about the NTSC version of Star Wars: Shadows of the Empire and both versions (PAL and NTSC) of StarCraft 64
ohh, thanks @XFlak for bringing my WiiFlow MOD into Open Shop Channel Wii!@SaulFabre , I thought you'd like to know that I hunted down the right person to talk to and now this is officially the version used by the open shop channel and homebrew browser (and soon to be modmii)
https://oscwii.org/library/app/wii64
@niuusJust so you know, there's is a bug regarding the use of Wii Classic Controller and Wii U Pro Controller (Classic Pro is probably affected too, though I don't have it), D-pad Right also presses C-Button Left in any game. If you change the mapping of the C-Button Left inside the emulator to anything other than L-Stick or R-Stick on the physical controller, it changes to pressing D-pad Right and C-Button Up.
Yes, of course. Tested 1.1, 1.2 from FIX94 and emukidid, and 1.3 from emukidid and your mod which derives from official.Does this also happen to official Wii64 1.3 by @emu_kidid?
@niuusYes, of course. Tested 1.1, 1.2 from FIX94 and emukidid, and 1.3 from emukidid and your mod which derives from official.
Just so you know, there's is a bug regarding the use of Wii Classic Controller and Wii U Pro Controller (Classic Pro is probably affected too, though I don't have it), D-pad Right also presses C-Button Left in any game. If you change the mapping of the C-Button Left inside the emulator to anything other than L-Stick or R-Stick on the physical controller, it changes to pressing D-pad Right and C-Button Up.
All.@niuus
All of these versions (1.1, 1.2, 1.3) have that Classic Controller/Wii U Pro Controller issue?
Or in one of these versions that issue isn't present?
@niuus Oh, now i understand.All.
Bad supposition. I never ever mentioned Not64 having the same bug.@niuus Oh, now i understand.
Well, if all versions of Wii64 have this issue, i suppose Not64 (which is based on Wii64 1.1) has also this issue too?
I would love to help.Wii64 1.3 WiiFlow MOD - BETA TESTERS WANTED/REQUIRED!
Even when these builds work, i need further testing, because these are still in BETA testing.
@Ripster kindly tested with Rice GFX on USB and looks like that doesn't have the issue of before.
But i still need more further testing.
Could you people can help test the builds please (also if this can be integrated as a WiiFlow plugin)? I will be eternally grateful
@pedro702 @fledge68 @RunningSnakes @Tetsuo Shima @matto21 @Zorg1996
Sure thing!I
I would love to help.
[PLUGIN]
arguments={device}:/{path}/|{name}
bannersound=ZZ--Sounds/N64.ogg
consolecoverid=Nintendo
covercolor=111111
coverfolder=Nintendo/N64
displayname=Nintendo N64 (Wii64 glN64)
dolfile=N64/wii64.dol
filetypes=.n64|.v64|.z64|.zip
magic=57493634
romdir=not64/roms
rompartition=-1
[PLUGIN]
arguments={device}:/{path}/|{name}
bannersound=ZZ--Sounds/N64.ogg
consolecoverid=Nintendo
covercolor=111111
coverfolder=Nintendo/N64
displayname=Nintendo N64 (Wii64 Rice)
dolfile=N64/wii64_rice.dol
filetypes=.n64|.v64|.z64|.zip
magic=57523634
romdir=not64/roms
rompartition=-1