So what's the must have Homebrew for the Wii in 2018?
I decided to try and make this an updated list of all known WiiBrew.
The idea for this list was spawned by @FancyNintendoGamer567's post here https://gbatemp.net/posts/8275869/, where he suggested that I add links to my OP.
Thank you very much!
I'll try my best to keep the list updated, give credit where credit's due, but feel free to point out if something has slipped my mind.
And most importantly; please contribute to the list. All and any Homebrew for the Wii is welcome, even if it's already on the list. Do you have a secondary download link? Great, just post it and I'll add it to the list. Just don't forget to post the links.
Last but not least, here's the list:
Note: Any comments within Code brackets are the comments of the contributor. I simply Copy/Pasted them as reference.
I decided to try and make this an updated list of all known WiiBrew.
The idea for this list was spawned by @FancyNintendoGamer567's post here https://gbatemp.net/posts/8275869/, where he suggested that I add links to my OP.
Thank you very much!
I'll try my best to keep the list updated, give credit where credit's due, but feel free to point out if something has slipped my mind.
And most importantly; please contribute to the list. All and any Homebrew for the Wii is welcome, even if it's already on the list. Do you have a secondary download link? Great, just post it and I'll add it to the list. Just don't forget to post the links.
Last but not least, here's the list:
Note: Any comments within Code brackets are the comments of the contributor. I simply Copy/Pasted them as reference.
ToolsBrick ProtectionLoadersMiscGX EmulatorsStandAlone EmulatorsGames
- CleanRip
GCMM
InspectMii
PlayStats
SaveGame Manager GX Beta
Settings Editor GUI
some-YAWMM-Mod
SySCheckHDE
Visual Controller Test
WiiXplorer-SS (To download, just click in "Baixar Servidor 1", or 2.)
WiiMC-SS
Yet Another BlueDump MOD - PriiLoader
BootMii - Nintendont
UsbloaderGX
WiiFlow Lite - RiiConnect24
- FCEUX GX
Code:Plays NES & Famicom games, plus Famicom Disk System games (requires special BIOS for it). Good Points: It is a good & reliable emulator in most cases, it lets you play Zapper games with your Wiimote. Has a visually appealing and easy to use interface. Automatic changes when playing FDS games. Weak Points: Compared to Retroarch's Nestopia Core, it lacks some special options, and picture quality is slightly blurrier. The user interface can sometimes be a bit annoying if you try to do stuff fast. Haven't tried 3.4.0, but certain Konami games aren't well emulated (also affects some fan-translated Konami games).
Code:Plays Super Nintendo & Super Famicom games. Can play Satellaview games, but I don't know if it can play all. Good Points: Offers good performance in most cases, it lets you play SuperScope and Mouse games with your Wiimote. Has a visually appealing and easy to use interface. As mentioned, has Satellaview support, which RA seems to lack. Has support for some special fan translation projects like Makyou Tengai Zero and MS1U (CD music & FMV hacks). Weak Points: Compared to Retroarch's SNES cores, some of the more heavier games can have frame rate drops here and there; and the image quality is slightly blurrier. The user interface can sometimes be a bit annoying if you try to do stuff fast.
Code:Plays Game Boy, Game Boy Color & Game Boy Advance games. Good Points: GB and GBC performance is great. Supports real time clock, rotation and solar sensors for special games & Super GB borders (custom borders too). There are some palette options for. Has a visually pleasing and easy to use interface. Weak Points: GBA emulation is not nearly as great as GB and GBC, with many games not playing at full speed, making it inferior to mGBA as far as GBA games go, but is still worth to have, mind you; there are GBA games that work fine in it. Image quality, just like the other two GX emulators, seems to be slightly blurrier compared to Retroarch.
Code:*Version number was not displayed anywhere on the BitBucket page. Plays SG-1000, Master System, Game Gear, Sega Mega Drive (Sega Genesis), and Sega Mega CD (this last one needs BIOS). Good Points: Being originally developed for GC & Wii hardware, it performs amazingly well all around, supporting a whole bunch of Sega's systems. Its user interface is decent, and has a lot of options to mess around with. Simply put is the best way to play these systems on Wii. Standalone version has some options that the Retroarch version of this emulator lacks. It is updated very often. Weak Points: Setting up the emulator for best use is a bit more complicated than previous emulators, so depending on your patience and know-how, can be initially a bit annoying. This very emulator is also available in Retroarch, as already pointed out, and that version, while lacking some options, looks sharper than the standalone emulator. Eke Eke, the developer, has no intention to add Sega 32x support; although this hardly is a big "issue". Disclaimer: The "blurrier image" statement in comparison with a well configured Retroarch is not to be taken as a something "terrible" or all that problematic. The difference is small, and most people probably won't notice it all that much if you don't jump from one emulator to the others or are used to Retroarch; but it's something I think it's worth pointing out. It may also differ depending on what display you're playing with your Wii.
- mGBA
Code:Plays Game Boy, Game Boy Color, and Game Boy Advance games. Good Points: When we thought GBA emulation couldn't be great on Wii, this thing appears and showed us the light. It has the best performance on GBA games on the system, with many games playing at their full speed. It's often updated and improved, as it is a new emulator that keeps growing. Has a fair share of options to mess around with, and a great soft filter that make GBA games look nice even when stretched to cover most of the TV. Has RTC, Motion sensor, Screen Shot support, and other stuff. Weak Points: GB and GBC emulation is still early, and is not as nice as VBA GX. When it catches on, it probably will be as good as VBA GX's, but for now is still in development. The user interface is simple black background with white text, and some people in this forum seem to hate that, even if it's functional and fast to use.
WiiSXR
Code:Plays Play Station 1 games. Here's a compatibility list (although you should take it with a grain of salt). Good Points: Being able to play PS1 games is a great thing no matter the device we're talking about, as it had a gigantic library. Previously, this project was "WiiSX", but it was taken by another developer to make improvements on it, so it has a bit more hopeful future than before. Has a decent interface, one that shares mostly with the emulator below. It's performance and compatibility is mixed, but you still can play a certain number of games with decent performance and little to no issues... Weak Points: ...Buuut, it certainly is not up to the standards most of us would dream about. as improving the emulator seems to be a hard task, even more with the limitation of the Wii's hardware. There are many games with issues or frame-rate problems, so it more or less has limited use to the games it supports well. Setting it up can be a bit confusing as changing stuff around requires to manually save changes.
Code:Plays Nintendo 64 games. Here's a compatibility list (although, as with PS1, you should take it with a grain of salt). Wii64 1.2 as far as I know backports stuff from Not64 into the main version, making Not64 not the current version to get, I think. Good Points: Uses the same decent interface as WiiSXR. Was updated earlier this year, so it may still have some life into it! Having the chance to play some N64 games is nice, and is able to play a certain number of games correctly with good speed. But just as with WiiSXR... Weak Points: ... The performance is really not there. Wii64 1.2 seems to hold some upgrades, specially if used on a Wii U system, but performance and compatibility is all over the place, which is to be expected as N64 emulation is not something easy. It also shares some of the setting up "issues" with WiiSXR.
Code:Let's you play games developed for the Scumm, a famous old engine that was used for many memorable Graphic Adventure games, like Monkey Island. Good Points: Well, as I already mentioned, playing great old Graphic Adventure games on a console is a neat thing. Can be played with either a GC controller, or a Wiimote (and you point around to emulate a mouse). Seems like a 2.0.0 version was being tested for some time, which you can also download. It's able to play some heavier Scumm games, like Monkey Island 3, since very early versions ten years ago. Supports USB keyboard for games that need it. Weak Points: Requires some fine-tuning to get it to look as you want it, putting games into it is also a more elaborated process than just "dump ROM here", so patience and reading a bit on the internet may be needed. Compatibility might not be as good as on PC; but I haven't tried as many games as needed to make that claim, yet there are some games that take some long loading time prior to be played.
- newo's Brew
Last edited by Flaya,