Since the software is just so far ahead, it would probably cost very little to add a "brick-blocker" type of option that, at the same time, will add even a little bit more compression by wiping the update partition.
As you know, check number of partitions (32bits value at 0x40000) and decrease it by one (if there is more than 1 game one, of course). Then jump to the partition table (0x40020 most likely, follow the chain) and wipe out the first 4 bytes (& maybe the next 4 too, not sure).
After that, you'd have 1 less partition to worry about and can wipe that too, efectively "brick blocking" the game too.
Could be cool as an option. And save a bit more space for high-compressible padding.
Here is how to do it from the source code by Waninkoko of the wii update remover:
CODE#include
#include
#define _FILE_OFFSET_BITS 64
#ifdef __WIN32__
#define fseekoÂÂÂÂfseek
#endif
#define VERSION "1.0"
inline void be32(unsigned int *x)
{
ÂÂÂÂ*x = (*x>>24) |
((*x8) & 0x0000FF00) |
(*x