As many of you must know, because of the 3DS screen resolution, GBC games can't be properly scaled and to compensate for that, they look very blurred when played fullscreen. And in the original resolution the screen area is too small.
So I've been in a journey to find the closest way a pixel-perfect experience for GBC games on the 3DS as possible and what I found was this particular Reddit post from 7 years ago about a guys saying that playing a game through Goomba Color on a GBA Inject was the way to go, basically making an emulatorception of sorts.
And yeah, he was right! Specially when paired with the Linear Interpolation test (fixed 2?) from Sono's amazing TWPatch. This makes the game almost look like its pixel perfect while taking up the whole screen.
Problem is, it doesn't save. I'm guessing this is because the GBA Inject doesn't have access to the SD Card that Goomba Color requires to create save files. This is happening with Jagoomba Color and Lesserkuma modification.
I know this is a long stretch, but is there some workaround that I somehow missed in all of this?
So I've been in a journey to find the closest way a pixel-perfect experience for GBC games on the 3DS as possible and what I found was this particular Reddit post from 7 years ago about a guys saying that playing a game through Goomba Color on a GBA Inject was the way to go, basically making an emulatorception of sorts.
And yeah, he was right! Specially when paired with the Linear Interpolation test (fixed 2?) from Sono's amazing TWPatch. This makes the game almost look like its pixel perfect while taking up the whole screen.
Problem is, it doesn't save. I'm guessing this is because the GBA Inject doesn't have access to the SD Card that Goomba Color requires to create save files. This is happening with Jagoomba Color and Lesserkuma modification.
I know this is a long stretch, but is there some workaround that I somehow missed in all of this?
Last edited by verypedro,