Gaming Pokemon HG/SS: Voltorb Flip Calculator

Rydian

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Kristoffa said:
I can't put anything in on the right side, this is what it looks like, no matter what I do.

21416w8.jpg


EDIT: Oh wait, I see what you mean, but yeah I am doing that. I have no access to the right panel though. When I click run it comes up with a message saying "Failed to find value."
You're putting the values in where all the 5's and 0's are first, right?
 

TM2-Megatron

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What's the point in the game if this thing just solves it for you automatically, lol?

I have to admit, I don't agree with the censorship of the Slot Machines... I think it would've been much better had they included both games in all versoins. However with that said, coins have never been so easy to win as with Voltorb Flip. I've already maxed out my Coin Case, without using these solution programs.
 

Rydian

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TM2-Megatron said:
What's the point in the game if this thing just solves it for you automatically, lol?

I have to admit, I don't agree with the censorship of the Slot Machines... I think it would've been much better had they included both games in all versoins. However with that said, coins have never been so easy to win as with Voltorb Flip. I've already maxed out my Coin Case, without using these solution programs.
You're either lying, or extremely lucky and have a lot of patience, as even with these programs it often comes down to luck. There is not a single solution to any arrangement. In fact a single arrangement could have hundreds of solutions or more. So no, these programs don't solve it for you, because that's not possible.
 

ShadowSonic

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What do you mean you have a "legit" chance at a Porygon? Where you cheating before? I think you meant you have a "real" or "better" chance at a Porygon.

ANYWAY, great program; just wish it didn't come down to luck for the most part. I have a suggestion thats new (unless someone already requested it). When you type in the numbers for the Voltorb and Total, it was much faster using Tab key instead of clicking on each box, then entering the number starting from the right column and moving to the bottom row. I was wondering if you could tweak it so that when you enter a number, it will automatically move to the next box. I could put in the numbers much faster this way instead of thinking "number, tab, number, tab, number, number--oh wait, did I press tab?"

But yeah, just a simple request if you could understood what I wrote
tongue.gif
 

kirokun

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I dun get some of the red voltorbs, sometimes a gray 0 has a higher chance of being a voltorb than the red block [voltorb]
 

Sanderino

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kirokun said:
I dun get some of the red voltorbs, sometimes a gray 0 has a higher chance of being a voltorb than the red block [voltorb]

Well, it isn't 100% accurate.
Wich level did you guys reached with the calculator? I sadly, came to lvl 4.
 

kirokun

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Sanderino said:
kirokun said:
I dun get some of the red voltorbs, sometimes a gray 0 has a higher chance of being a voltorb than the red block [voltorb]

Well, it isn't 100% accurate.
Wich level did you guys reached with the calculator? I sadly, came to lvl 4.

No dood re-read what I wrote. I think this might be an obvious bug.
Isn't a 0 grey that has a higher probability of being a voltorb suppose to change into a red block indicating so?

ex: [1] [2] [G0] [R0] [1]

The grey 0 in the middle has a 80% chance of it being a voltob
The red 0 has a 50% or so chance of it being the voltorb, even though it has that red block indicating that it is the voltorb

So when the G0 has a higher probability of being the voltorb then it should change to red and vice versa.

If we are talking about probabilities and programming then i think it's obvious that when the percentage value is higher then it should be better demonstrated.

Also I don't know anything about programming nor am I bashing this tool, it really is handy, just thought I should list a possible bug or something.

p.s. Sometimes i get the green 2/3's with yellow text that have a probability that is higher than the red 0 and I use that probability to my advantage, so I click on the red 0, which sometimes is the voltorb, but most of the time I get the right number instead.
 

Sanderino

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... oh..

kirokun said:
No dood re-read what I wrote. I think this might be an obvious bug.
Isn't a 0 grey that has a higher probability of being a voltorb suppose to change into a red block indicating so?

ex: [1] [2] [G0] [R0] [1]

Yeah, it's a bug, but there are many posibillities what hides under the cards if you know what I mean, so it isn't 100% accurate.
Still, it's pretty neat! =)
 

Rydian

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No, guys, click the little arrows at the bottom to cycle through the possibilities.
When it's done calculating it shows you the first one, and the first one may have a voltorb in a square where few of the others have, so that gives that square a low chance, but it could also be the other way around.
 

Tagrineth

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Someone posted a "newer" version of this Calculator (labeled "Voltorb Flip 3900") onto FileTrip. It's a fake, it's a RuneScape preferences .dat file. I flagged it. Just a heads up for people, download 1.0.5 not 3900.
 

nukeboy95

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be4 this i got 2 or 4 coins a game

now 100 to 300 a game



be4 lvl 1

now lvl 2 to 3

im on lvl 5 ths moment


i have now 2057 coins

goal 9999 for a porygon


4 any 1 thinking to get it ...

GET iT !_!
 

NoOneDies

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Really appreciated.
This is one of the best things within HG/SS.

Does anyone remember the another game inside the Casino? There was a slot machine and something similar to voltor flip in G/S/C.
unsure.gif
 

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