The sonic mania modding gamebanana feild?The way it's normally done is the mods folder. Check gamebanana for specific details.
https://gamebanana.com/mods/games/6045?_nPage=3The sonic mania modding gamebanana feild?
wait, Sonic Mania on Wii now has support for MODS?!https://gamebanana.com/mods/games/6045?_nPage=3
btw, I tested that new build with cmake. there are some really weird issues with dolphin, which the dev showed images of, before I compiled it. it has a purpling effect that I read from another dev is caused by the gpu code of dolphin itself. works fine on the wiiu/wii.
I believe so. the new version has a "mods loaded" screen before showing the sega logo.wait, Sonic Mania on Wii now has support for MODS?!
do you know how to use mods on Sonic Mania Wii?I believe so. the new version has a "mods loaded" screen before showing the sega logo.
Thank you so much for posting this! I was having a heck of a time getting anything else to work. I even tried compiling it myself to no avail, but this one booted up straight away.Latest build of Sonic Mania Plus as of March 28, 2023
With latest commits of:
Mefiresu's RSDKv5 Decompilation for Wii until git 9dc306f
Rubberduckycooly's Sonic Mania Decompilation until git 4ef5437
This still require the Data.rsdk of the game (with the Plus DLC purchased or enabled) to be at root:/RSDKv5/Data.rsdk
Please test this build, thanks
Post automatically merged:
Agreed. I prefer playing the classic Sonic games with Genesis Plus GX.
It no longer compiles with make. I think these repos need to move to cmake, because the base repo has. The wii version has already, and the dev for the 3ds version is going to see if he can look at the cmake files later tonight to update that one. I believe that's the reason an older version of the base repo was required for both.Thank you so much for posting this! I was having a heck of a time getting anything else to work. I even tried compiling it myself to no avail, but this one booted up straight away.
View attachment 366727
This is a really bad picture, but it actually looks beautiful on my CRT TV in person. It has to be seen to be believed. Feels like a legitimate classic Sonic.
View attachment 366728
Although the waterfalls leave something to be desired... Probably because it was designed for HD screens this time and used actual transparencies. But now I'm wondering if there are any mods to give it the classic look on a CRT for those of us who take their Sonic waterfalls seriously.
[Mods]
NoSSDecorations=y
It no longer compiles with make. I think these repos need to move to cmake, because the base repo has. The wii version has already, and the dev for the 3ds version is going to see if he can look at the cmake files later tonight to update that one. I believe that's the reason an older version of the base repo was required for both.
I believe GameMain.h is a new file, so older versions of the repo do not have it. I'm surprised that worked honestly. I didn't look at the script, but you can add a git checkout commit to it in order to download a specific version of the repo if the current one fails.I figured out how to get mods working. Here's an example with the No Special Stage Decorations mod, which helps to speed up the special stages.
Folder structure:
sd:\RSDKv5\mods\modconfig.ini
sd:\RSDKv5\mods\NoSSDecorations\*
You'll need to manually create the modconfig.ini file. It's just a text file with "y" or "n" values to enable or disable each mod, which should match your mod folder names. So in this case it would have this text:
[Mods] NoSSDecorations=y
Note that the "[Mods]" text at the start of the file is necessary for it to work.
I actually got it to compile with the script in this thread, with the only issue being that I had to copy GameMain.h into the RSDKv5 folder after cloning and run it again. I compiled it a handful of times thinking that it wasn't working, but it turned out I just had my Data.rsdk in the wrong place. Such a noob mistake.
What?! LOL. Support for mods on the Wii has been there since a long time ago. The mods folder is key, as briefly explained some posts above. I've been using some essential mods for the best Mania experience, I think ever since the first version as I just moved from Wii U.wait, Sonic Mania on Wii now has support for MODS?!
Decomps have been one of the best things for the scene lately. Just thinking about Perfect Dark, Zelda and Mario 64 classics running natively on the Wii, is a lot of fun.I freaking love these teams of people decompiling games and making console/PC ports of them, it's just so awesome playing these games on different platforms.
devMenu=y
enableControllerDebugging=n
enableControllerDebugging=y
I figured out how to get mods working. Here's an example with the No Special Stage Decorations[/URL] mod, which helps to speed up the special stages.
Folder structure:
sd:\RSDKv5\mods\modconfig.ini
sd:\RSDKv5\mods\NoSSDecorations\*
You'll need to manually create the modconfig.ini file. It's just a text file with "y" or "n" values to enable or disable each mod, which should match your mod folder names. So in this case it would have this text:
[Mods] NoSSDecorations=y
Note that the "[Mods]" text at the start of the file is necessary for it to work.
It's in the post above yours.Would you be so kind as to share the files?
I tried to do it myself and it didn't work.
Thanks for any help you can give.
It's in the post above yours.
It's the game minus the assets.I'm sorry. The post was for the guy, the mod to improve the performance of the special stage. I was having trouble quoting him because of a link in his post.
And already taking advantage of this post, what is this .dol file that you are sharing with us used for? Is it a Sonic .dol update?