Emulation Rom streaming on the Wii

Yabadaba

New Member
OP
Newbie
Joined
Feb 16, 2024
Messages
3
Trophies
0
Age
53
XP
34
Country
United States
I'd like to play some custom Genesis ROMs on the Wii that are too large for the system's memory. I believe that a work around was created for Neogeo ROMs in Final Burn Alpha using virtual memory. I thought maybe something similar has been attempted with Genesis Plus GX or another emulator.
 

Exidous

Well-Known Member
Member
Joined
Mar 2, 2021
Messages
328
Trophies
0
Age
44
XP
707
Country
United States
You are correct that Neogeo and FBA have a virtual memory feature for larger roms in Wiimpathy's build https://gbatemp.net/threads/large-neogeo-games-support-and-cps3-tests.493767/

There is also a virtual memory feature in the N64 emulators, like Not64.

I'm not aware of a similar feature in any Wii Genesis emulator though - it's not a high priority feature to add when the official library has no application for it.
 
  • Like
Reactions: Yabadaba

Yabadaba

New Member
OP
Newbie
Joined
Feb 16, 2024
Messages
3
Trophies
0
Age
53
XP
34
Country
United States
I guess that explains my lack of progress in researching this. I'm mainly interested in running the Sega Channel Revival roms. While they run fine on PC emulation, I really was hoping to play them on a CRT with component video input. A man can dream can't he?
 

Exidous

Well-Known Member
Member
Joined
Mar 2, 2021
Messages
328
Trophies
0
Age
44
XP
707
Country
United States
Well, it's not impossible. The rom file sizes are within the range of games that work on Wii in vm. Wiimpathy's vm implementation was open source. The creator of that project used Genplus GX on PC.

Maybe you could put a bounty on it? It sounds straightforward: port this project creator's bigger-rom Genplus GX (edit: see https://www.timeextension.com/news/2023/07/the-sega-channel-revival-project-is-coming-to-an-end) to Wii, and add in some kind of (probably ready made) vm.
 

Yabadaba

New Member
OP
Newbie
Joined
Feb 16, 2024
Messages
3
Trophies
0
Age
53
XP
34
Country
United States
It does seem tantalizingly achievable, and no doubt is, for someone with programming skills (sadly not me). There's also the custom core for Retroarch required to run the roms which have to be adapted/converted to a .dol. I'm not sure how labor intensive that process is. Maybe someone else with a Sega Channel fetish will make the effort on a rainy Sunday afternoon.
 
Last edited by Yabadaba,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: :O:rofl2: +1