bladestriker666 said:hey cracker, i understand how to get the dumps and all that but, whats the best way to pick a location from the list the dumps give? i seem to keep choosing ones that don't work.
i decided to try it on a different game this time, using some of the things i got from the dump, as well as other ones i tried on the soma bringer game, yet i have not found a working one.
so is there some kind of trick to picking out the right one after you have used the dump to look at the possibilities?
the game i just tried was final fantasy crystal chronicles, the only code i used was your fix code to see if i had figured things out better. guess i still dont know exactly what im doing. sorry for all the questions, btw ^^;
pasc said:OK... I think this program is really good. Just one question, I don't know if you have ever done GBA related stuff, but for GBA Cheat purposes there is just GBASharky (which has no turn on off cheats option) and Trainers.
Just out of curiousity: Would it be possible to do a trainer maker for GBA Games ?
Salamantis said:Can anyone clear me up on what this does? I don't really understand what's it do.
arctic_flame said:Salamantis said:Can anyone clear me up on what this does? I don't really understand what's it do.
Enables AR codes on any game/flashcart, even if the flashcart doesn't support cheats.
Normmatt said:Any chance this is going to be open sourced, I could possibly help with some optimizations for some code types.
I read your reply awhile, but this thought just popped into my head right now for some reason. Can't you just check the arguments passed to the program? Thus if it finds the file in the arguments, then it can just skip that step? Just a thought.cracker said:I just did some quick searching and found out that MS graced Vista users by giving them the 'feature' of no drag and drop (for real that's what they said!). To get around this you can either hold shift, right click the .nds, and choose Copy as Path then paste this into the console window (click the icon in the top left corner of the console window -> Edit -> Paste in XP but hopefully is the same in Vista). Or you can manually type in the file name (including the full path if it is not in the same directory as DSATM). And make sure you surround the name with quotes or it won't get extracted!
Hyperlisk_ said:I read your reply awhile, but this thought just popped into my head right now for some reason. Can't you just check the arguments passed to the program? Thus if it finds the file in the arguments, then it can just skip that step? Just a thought.cracker said:I just did some quick searching and found out that MS graced Vista users by giving them the 'feature' of no drag and drop (for real that's what they said!). To get around this you can either hold shift, right click the .nds, and choose Copy as Path then paste this into the console window (click the icon in the top left corner of the console window -> Edit -> Paste in XP but hopefully is the same in Vista). Or you can manually type in the file name (including the full path if it is not in the same directory as DSATM). And make sure you surround the name with quotes or it won't get extracted!
Thanubis said:I just got an assembly code error. I was using DSATM v0.6.
Here's an image of the whole process again.trainer.asm said:stmdb r13!,{r0-r7}ldr r1,address0
ldrh r1,[r1]
ldrh r2,lval0+2
ldrh r0,lval0
and r1,r1,r2
cmp r1,r0
bne label0
ldr r1,address1
ldrh r1,[r1]
ldrh r2,lval0+2
ldrh r0,lval0
and r1,r1,r2
cmp r1,r0
bne label0
mov r0,#0x3
ldr r1,address0
strb r0,[r1]
mov r0,#0x3
ldr r1,address1
strb r0,[r1]
label0:
label1:
ldmia r13!,{r0-r7}
ldr r15,irqjump
address0: .long 0x21F2320
address1: .long 0x21F2328
irqjump: .long 0x37FB418
lval0: .long 0xFFFF0000
I also have a question about the codes I just used. I copied these two codes directly out of rayder's cheat database.
I assumed that since the third line is the same for both, one of them can be deleted. I also assumed that the order of the lines does not matter. This is the code I have in the .txt file. Will this cause problems?921F2320 00000000
221F2320 00000003
D2000000 00000000
921F2328 00000000
221F2328 00000003
D2000000 00000000
921F2320 00000000
921F2328 00000000
221F2320 00000003
221F2328 00000003
D2000000 00000000