It affects exactly one batch of chips in the early days of the console, newer consoles are unaffected (so as ChibiMofo said: It's just around 1% of consoles having this bug, most likely more like 0.001% or less) and Nintendo RMAed affected consoles even after guarantee time. How exactly do you call that "never fixed this bug" ?
especially nintendo they are the king of cutting cornersOtherwise publicly-traded companies cannot be bothered to spend the money.
Oh that's what I failed on... Sorry about that.The error shown on the thumbnail has nothing to do with the problem in the video.
In this particular case, Nintendo skimped on using reliable NAND flash chips.No company fixes problems such as these (which, admittedly affect less than 1% of Wii U users) until lawyers file class action suits. Otherwise publicly-traded companies cannot be bothered to spend the money.
This thread (and bug) has nothing to do with unreliable flash chips.In this particular case, Nintendo skimped on using reliable NAND flash chips.
It's called clickbait.So I only see one problem here...the creator of the video should urgently change his thumbnail. The error shown on the thumbnail has nothing to do with the problem in the video.
Yeah...that's why I wrote my opinion about it.It's called clickbait.
So I only see one problem here...the creator of the video should urgently change his thumbnail. The error shown on the thumbnail has nothing to do with the problem in the video.
Btw...what is this actually about? Is it about the resolution? Image quality? Or about this deflicker filter? Because there is a fix for this in the usb loader. But for quite a long time.
Otherwise....enlighten me.
Not sure if all units do it, heard someone saying that his NTSC unit did the same.It’s explained in the video. In short: PAL Wii Us can’t run Wii games in progressive scan when using component cable.
Not sure if all units do it, heard someone saying that his NTSC unit did the same.
This maybe could be patched via DMCU.
That's why I said it also seems to affect NTSC units as well, can't confirm since I haven't tried, but I heard someone said on Discord that his NTSC unit wasn't doing progressive over component.This issue only affects PAL consoles. The issue is present even if you change the region of vWii.
That's why I said it also seems to affect NTSC units as well, can't confirm since I haven't tried, but I heard someone said on Discord that his NTSC unit wasn't doing progressive over component.
I have an American Wii U with component cables, I might try later to see if it happens here, but I have to find where I had put those cables though. It's also a launch unit from 2012.I would like to know if this really affected NTSC consoles
I haven't seen evidence pointing this to be a hardware issue, worst case scenario I believe it may just be a bug in the AV controller, but I'm not seeing a hardware problem unless someone points it is with some evidence.Well you don't exactly fix a hardware issue on older units. The issue was corrected with later consoles.