namespace GBAtemp\ListUsers\BBCode;
class Custom
{
public static function renderListUsers(
array $tagChildren,
$tagOption,
$tagName,
array $options,
\XF\BbCode\Renderer\AbstractRenderer $renderer
) {
// Parse group IDs from the BBCode parameters
$groupIDs = explode(",", $tagOption);
// Initialize the Finder for XF:User entity
$finder = \XF::finder('XF:User');
// Construct the condition to find users with the specified group IDs
$inSet = $finder->expression("FIND_IN_SET(?, secondary_group_ids)", $groupIDs);
// Set the condition for the finder to retrieve users with the specified group IDs
$finder->where($inSet);
// Fetch users matching the condition
$users = $finder->fetch();
// Initialize an array to store user details
$userDetails = [];
// Loop through each user
foreach ($users as $user) {
// Start building user details
$userDetail = '
'; // Open a div for user details
// Get the avatar and username link
$avatarAndUsername = self::getUserAvatarAndUsername($user);
// Append the avatar and username link to the user details
$userDetail .= $avatarAndUsername;
$userDetail .= '
'; // Close the div for user details
// Add user details to the array
$userDetails[] = $userDetail;
}
// Concatenate user details with commas
$userListHTML = '
' . implode('', $userDetails) . '
';
// Return the HTML
return $userListHTML;
}
protected static function getUserAvatarAndUsername($user)
{
$templater = \XF::app()->templater();
// Render the avatar and username link using XenForo's templating system
$avatarAndUsernameHtml = $templater->fn('avatar', ['user' => $user, 'size' => 's']);
$avatarAndUsernameHtml .= '' . htmlspecialchars($user->username) . '';
// Return the HTML for the avatar and username link
return $avatarAndUsernameHtml;
}
}
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No company fixes problems such as these (which, admittedly affect less than 1% of Wii U users) until lawyers file class action suits. Otherwise publicly-traded companies cannot be bothered to spend the money.
It affects exactly one batch of chips in the early days of the console, newer consoles are unaffected (so as ChibiMofo said: It's just around 1% of consoles having this bug, most likely more like 0.001% or less) and Nintendo RMAed affected consoles even after guarantee time. How exactly do you call that "never fixed this bug" ?
It affects exactly one batch of chips in the early days of the console, newer consoles are unaffected (so as ChibiMofo said: It's just around 1% of consoles having this bug, most likely more like 0.001% or less) and Nintendo RMAed affected consoles even after guarantee time. How exactly do you call that "never fixed this bug" ?
Can you show me any evidence that PAL Wii U's can run Wii games in progressive scan when using component cable?
To my knowledge the issue was never fixed in any PAL revisions of the console.
So I only see one problem here...the creator of the video should urgently change his thumbnail. The error shown on the thumbnail has nothing to do with the problem in the video.
Btw...what is this actually about? Is it about the resolution? Image quality? Or about this deflicker filter? Because there is a fix for this in the usb loader. But for quite a long time.
No company fixes problems such as these (which, admittedly affect less than 1% of Wii U users) until lawyers file class action suits. Otherwise publicly-traded companies cannot be bothered to spend the money.
So I only see one problem here...the creator of the video should urgently change his thumbnail. The error shown on the thumbnail has nothing to do with the problem in the video.
So I only see one problem here...the creator of the video should urgently change his thumbnail. The error shown on the thumbnail has nothing to do with the problem in the video.
Btw...what is this actually about? Is it about the resolution? Image quality? Or about this deflicker filter? Because there is a fix for this in the usb loader. But for quite a long time.
I haven’t came across anyone that have gotten a PAL Wii U to run Wii games in progressive scan. This issue only affects PAL consoles. The issue is present even if you change the region of vWii.
I haven’t tried out doing a region change of the Wii U though.
That's why I said it also seems to affect NTSC units as well, can't confirm since I haven't tried, but I heard someone said on Discord that his NTSC unit wasn't doing progressive over component.
That's why I said it also seems to affect NTSC units as well, can't confirm since I haven't tried, but I heard someone said on Discord that his NTSC unit wasn't doing progressive over component.
I have an American Wii U with component cables, I might try later to see if it happens here, but I have to find where I had put those cables though. It's also a launch unit from 2012.
I haven't seen evidence pointing this to be a hardware issue, worst case scenario I believe it may just be a bug in the AV controller, but I'm not seeing a hardware problem unless someone points it is with some evidence.
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I found it funny cause many many years ago, had a roommate in college that did this same dumbass branding of the school logo, but it didn't look anything like it after it healed. Just looked like a birthmark.