So I'm dumb - I've read every post in this thread page 8 (when v2.5 was released), but I've not read anything on how to actually use the autoboot that was added in v2.5:
I ask because Not64's autoboot function operates via the following being added to the boot.dol's meta.xml which also makes it compatible with not just the homebrew channel but also custom individual-game channel forwarders (the latter be my interest):
There's also an undocumented "<arg>LoadButtonSlot = #</arg>" meta.xml argument that, if you replace # with 0 1 2 or 3, lets you automatically load one of Not64's four saved button configs (or at least it's supposed to, there's a long-standing bug that can cause anything other than button slot 0 to load correctly) - I don't suppose WiiSX RX incorporates a similar function?
This should be what the aforementioned WiiFlow autoboot functionality should allow, but that requires actually knowing how to use it. XD
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Do you happen to have access to 2.5" SATA laptop hard drives / 2.5" SATA SSDs?
I went like a decade trying and dealing with hit-and-miss compatibility of USB flash drives on the Wii until more recently I ended up with some spare lower-capacity SATA SSDs, so I ended up instead just using a USB-SATA adapter with an older 128GB SATA SSD which has been flawless and only cost ~$10 USD (and has the benefit of being able to connect to a PC at much faster speeds whether via USB 3.0, eSATA, or direct internal SATA).
I similarly recommended the adapter for a friend and gave him one of my random 10+ year-old 320GB laptop hard drives laying around and it too works flawlessly on both his Wii and Wii U* (though, it being a mechanical hard drive, we did need a "Y-cable" with two male USB ends as the Wii U didn't output enough power; my 128GB SSD worked fine via just one USB port on his Wii U however).
(*technically he is having an issue on specifically his Wii U where fix94's Open HBC v1.1.4-1 crashes when only the USB drive is connected, but it was doing that with any USB storage device whether flash drives or the like, so I'm thinking if we re-install the official hackmii HBC v1.1.2 then it'll "just work" again, especially since it's only affecting the HBC and not USB Loader GX, WiiFlow, etc, and it worked flawlessly with HBC v1.1.2 on his Wii)
For reference this is the exact product we used:
I'm a total computer hardware geek so I've got random older SATA hard drives and stuff just laying around gathering dust, so I'm almost willing to send you one of my unused laptop mechanical hard drives laying around if you need it, though the logistic would be a pain to the point that, if I actually did that, I might as well include the USB adapter as well as a Y-cable if you only have a Wii U.
Alternatively I have basically $11.69 worth of gift cards that I could simply use on that USB adapter and then have it shipped to your address if you have a 2.5" SATA drive around but, again, if you only have a Wii U then you'd likely need a Y-cable if it's a mechanical drive and not an SSD.
EDIT: A more nutty option, if you have a large collection of physical PS1 discs and are on a Wii U, is my theory from years ago that the Wii U can actually read CDs (unlike the Wii). IIRC, there's something like the official Nintendo Wii U service disc or something that seems to actually be a CD or similar optical disc with less-than-DVD storage capacity.
The awaited new version is up!
* Version bump, IOS & CPU speed inside Credits.
You'll be able to check if you are harnessing the full CPU speed of the Wii U if you're using FIX94's sign_c2w_patcher.
* Controller settings SD saving bugfix.
* Increased analog value to cover the full range on the Wii Classic Controller. [loquinator3000]
* Autoboot support for Wiiflow. (thanks Wiimpathy!)
I ask because Not64's autoboot function operates via the following being added to the boot.dol's meta.xml which also makes it compatible with not just the homebrew channel but also custom individual-game channel forwarders (the latter be my interest):
Code:
<arguments>
<!-- <arg>rompath = "[sd,usb]:/path/to/file"</arg> -->
</arguments>
<ahb_access/>
</app>
There's also an undocumented "<arg>LoadButtonSlot = #</arg>" meta.xml argument that, if you replace # with 0 1 2 or 3, lets you automatically load one of Not64's four saved button configs (or at least it's supposed to, there's a long-standing bug that can cause anything other than button slot 0 to load correctly) - I don't suppose WiiSX RX incorporates a similar function?
Hey this is probably something requested before, but if it hasn't could you possibly make a config or custom build of WiiSXrx that automatically boots into a specific game?
This should be what the aforementioned WiiFlow autoboot functionality should allow, but that requires actually knowing how to use it. XD
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Covid has not been kind on the economics here, and my 256GB flash drive for testing games died (someone with a spare?), so i've had 2.6 on the back burner for a long while...
Do you happen to have access to 2.5" SATA laptop hard drives / 2.5" SATA SSDs?
I went like a decade trying and dealing with hit-and-miss compatibility of USB flash drives on the Wii until more recently I ended up with some spare lower-capacity SATA SSDs, so I ended up instead just using a USB-SATA adapter with an older 128GB SATA SSD which has been flawless and only cost ~$10 USD (and has the benefit of being able to connect to a PC at much faster speeds whether via USB 3.0, eSATA, or direct internal SATA).
I similarly recommended the adapter for a friend and gave him one of my random 10+ year-old 320GB laptop hard drives laying around and it too works flawlessly on both his Wii and Wii U* (though, it being a mechanical hard drive, we did need a "Y-cable" with two male USB ends as the Wii U didn't output enough power; my 128GB SSD worked fine via just one USB port on his Wii U however).
(*technically he is having an issue on specifically his Wii U where fix94's Open HBC v1.1.4-1 crashes when only the USB drive is connected, but it was doing that with any USB storage device whether flash drives or the like, so I'm thinking if we re-install the official hackmii HBC v1.1.2 then it'll "just work" again, especially since it's only affecting the HBC and not USB Loader GX, WiiFlow, etc, and it worked flawlessly with HBC v1.1.2 on his Wii)
For reference this is the exact product we used:
I'm a total computer hardware geek so I've got random older SATA hard drives and stuff just laying around gathering dust, so I'm almost willing to send you one of my unused laptop mechanical hard drives laying around if you need it, though the logistic would be a pain to the point that, if I actually did that, I might as well include the USB adapter as well as a Y-cable if you only have a Wii U.
Alternatively I have basically $11.69 worth of gift cards that I could simply use on that USB adapter and then have it shipped to your address if you have a 2.5" SATA drive around but, again, if you only have a Wii U then you'd likely need a Y-cable if it's a mechanical drive and not an SSD.
EDIT: A more nutty option, if you have a large collection of physical PS1 discs and are on a Wii U, is my theory from years ago that the Wii U can actually read CDs (unlike the Wii). IIRC, there's something like the official Nintendo Wii U service disc or something that seems to actually be a CD or similar optical disc with less-than-DVD storage capacity.
Last edited by Nintendo Maniac,